haste aura for summoners
Zombies and skellies have balls for physical damage. 25% of balls is still balls. But consider, every zombie is dealing the 49-81 anger damage with every swing, multiplied by their minion damage bonus, and every skeleton is dealing 24-40 anger damage with every swing, multiplied by their minion damage bonus. It may not seem like a lot, but you have a lot of zombies/skellies. It adds up quick and they can actually take down a boss pretty fast.
If you're using a physical damage spectre, hatred has some value, but why are you using a physical damage spectre? The best spectres deal elemental damage (fire ribbons, titty monsters, etc). You are unlikely to be able to afford hatred on top of 2x 40% auras and every flat cost aura in the game (all of which you want), so you forgo hatred. |
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I have picked up a number of reduced mana cost/reduced % mana cost passives so I'm able to handle it for now, in addition I prioritize mana pretty highly in gearing. TBH haste is higher in line for the chopping block than hatred, but I could be convinced otherwise
ign Tubgurl
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Reduced mana cost passives do not effect auras. Only "reduced mana reserved" passives do, and those are not reasonably within reach of a summoner witch. The reduced mana gem does work, however.
You are running quite a bit fewer auras than most summoners. Most summoners go eldritch battery, and run two 40% auras, in addition to every static cost aura in the game. That is, the general best set of auras on a summoner is: vitality purity wrath anger clarity discipline grace Some people skip grace because they don't have the dex. It is also possible with good gear to skip clarity and add a third 40% aura (0.71 * 3*0.4 = 85.2% reserved, leaving 14.8% for static auras and pool). You could add hatred as your third % aura, or haste. Haste is objectively better, because it benefits caster spectres, and it multiplies anger and wrath damage on zombies/skellies. However, hatred costs less mana, so if you couldn't afford a third 40% aura, maybe you could afford 2x 40% + hatred. In any case, running hatred when you're not running anger is very, very far from optimal. And running haste when you don't yet have purity + vitality is also not optimal. The mechanics of why hatred is not good I already explained above. |
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I am using reduced mana support gem for all my auras.
I have a couple concerns with the above. First, is the extra evasion (from grace) really worth it with a MI build? I recognize that I don't want my minions dying TOO fast, but do I want to go to great lengths to keep them alive when I could pretty easily resummon them after they explode? Second, losing all my ES would make me feel very fragile indeed. I have gotten pretty good at avoiding damage with clever minion placement and staying mobile, but it seems like I'd have to stack a bunch more resistance to feel comfortable with that. I guess though the only source of damage that consistently gives me trouble is chaos, so maybe it's in my head? Finally, I have thought about purity (that's the resist aura if I remember right) and it's on my list to pick up. Discipline also, though lower priority than purity. My concern with discipline is the same as grace, that I don't want to invest too heavily in stuff to keep them alive as that would diminish the effectiveness of MI. Question: with EB would the ES from discipline be converted to mana? ign Tubgurl
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Yes, discipline's ES gets converted to mana. With a typical spec you can expect to get roughly twice as much mana from discipline as it reserves - and it still gives ES to your minions.
Discipline, grace, and purity benefiting your minions is a good thing. MI damage is nice, but the main concern is keeping your spectres alive. 3x fireball ribbons is a lot more damage than MI will ever do. In situations where you care about MI damage (generally forcing your way through a nasty door), you probably will be standing way back anyway, so you won't be giving your auras to the skeletons your totem is popcorning onto the enemies anyway. As for losing your ES, yeah that is a concern. You want to get up to like 3k HP so you can feel safe without any ES in maps. Last edited by magicrectangle#3352 on Apr 18, 2013, 5:19:54 PM
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I am running CI with purity, vitality and discipline and my remaining mana is 260. My summon skeleton totem costs 231, so maybe I'll drop minion health or damage to decrease the cost to 150, then I can run Grace or Clarity (clarity for Arctic armor). But I don't know if it's worth of dropping a gem for skellies (their HP and damage is very low anyway) to decrease the cost of the totem and allowing me to run extra aura?
Edit: Even with 4,2k ES some enemies can be pretty hard to face. I recently got into a map with 4 additional projectiles. I first thought it wouldn't be that bad, but then I saw the Spark Casters, Titty bitches AND undying alchemists. Now only incenerators are missing and all most dangerous mobs are in one map. I managed to finish the map, but all my spectres got destroyed. (flame sentinels) Even though they have 78% fire res, 65%lightning and 14 chaos res through necro aegis. Never got such difficult combination. Best thing is to avoid those multiple projectiles. IGN: IceboundHarpy - Rampage ( chrisstian5 ) | EU GMT+1 Last edited by chrisstian5#0506 on Apr 18, 2013, 5:34:47 PM
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I dont think you'll need anger and wrath if you rely mainly on spectres. I would run haste and purity, maybe also vitality (or vitality instead of haste).
If you want to do an aura summoner who gets a lot of dmg from anger, wrath and hatred you should do a dominion blow melee build with these new support gems. You will get soo many minions (even rare and magic bosses) as addition to your zombies and skelettons. And more minions will greatly boost your anger wrath dps... (a lot more than minion dmg nodes and you also profit from that!) Last edited by azraelb#0313 on Apr 18, 2013, 6:22:29 PM
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" Just because spectres are the biggest damage dealers doesn't mean the damage from zombies and skellies should be ignored. Besides, if you're running EB there's not really a down side. Anger and wrath are dirt cheap to run. If you're CI like the above poster, it gets a lot harder in terms of cost, so then I could see dropping anger and wrath to rely purely on spectre damage. IMHO that's mainly why CI is not a good option for summoner. The whole point of summoner is low gear dependence anyway, and then you go and staple high gear dependent defense on to it... why? " Dominating blow is fun now, but it plays very differently than a classic summoner. Classic summoner is all about staying out of harm's way. Dominating blow puts you right in the action, so you need much better gear than a classic summoner can get away with. |
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well if u run EB. You'll have such a high mana pool your able to run all those auras. I can't seem to run a 40% + 40%+ + 30%. Might need those reduced mana reserve nodes.
Haste is not a good option imo. I used it for a good 50 or so levels. At the end of the day 10% increased cast/atk spd isn't gonna make a difference. I also utilize multi strike zombies so that anger and wrath damage adds up. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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https://www.pathofexile.com/forum/view-thread/335777
This is my CI build and as you can see the gear isn't that expensive, probably same cost as health gear, maybe even cheaper. I have 4,2k ES, I chose CI because I hated chaos damage and now it's more a lazy type of build because even those chaos AoEs can be ignored. IGN: IceboundHarpy - Rampage ( chrisstian5 ) | EU GMT+1 Last edited by chrisstian5#0506 on Apr 19, 2013, 2:20:24 AM
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