Is there any way to make POE brighter without adjusting TV brightness?

Sanctum is literally too dark for me to see half the enemies. I don't have many options on console to control brightness or color, so I'm kinda at a loss on what to do. I'd rather not mess with my TV settings if I can avoid it.
Last bumped on Jan 21, 2024, 10:09:47 AM
Sadly nope, even PC version has no brightness setting at all...
"
SaintLucifer wrote:
Sadly nope, even PC version has no brightness setting at all...


OK thanks... I'll work with what I've got.
Light Radius mod on items
You could use something like Reshade.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD
Yep, just another QoL feature that is missing from the game because the devs originally introduced a light radius feature to the game which really does bugger all apart from annoy players.

A more cynical person would think that it's actually done so that the bright mtx items are more visually impressive leading to more sales.

It's probably mostly because the devs have this gritty, realistic, dungeon crawler aesthetic in mind and can't let go of art for function.
Shit, even WH40K Inquisitor Martyr has a brightness slider and its setting is ultimately lorded over by a dude who needs a thousand people sacrificed to him *every day*. And they die, screaming in silent psychic agony.

Not to mention it's from the IP that literally spawned the term 'grimdark'.

I concur though -- I tried Ruthless real quickly and was annoyed AF at how dark Twilight Strand and The Coast looked on my monitor. It wasn't atmospheric; it was just dim. It's amazing how one's standards and expectations change when one plays more than one game.

https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
"
Yep, just another QoL feature that is missing from the game because the devs originally introduced a light radius feature to the game which really does bugger all apart from annoy players.

A more cynical person would think that it's actually done so that the bright mtx items are more visually impressive leading to more sales.

It's probably mostly because the devs have this gritty, realistic, dungeon crawler aesthetic in mind and can't let go of art for function.


Honestly I would be okay with all that, but this time the low lighting in Sanctum is seriously affecting my performance as a player. I can’t think of when that’s happened before. Reds on reds, grays on grays, sure, but not just lack of brightness.
Do ya'll not know how to adjust anything other then brightness on your monitor? Saturation / Contrast / Color calibration needs attention as well.

I can see perfectly fine In the Sanctum / PoE in general.
Yeah and I'm sure that's fine if you only play PoE. But when doing that throws every other game out of whack...oh well. Your fault for not just playing PoE I guess.

Also, I love how this has become, yet again, a user shortcoming rather than something the devs should address when every other game on god's green earth has a brightness slider built in.

GGG really did a masterful job convincing Exiles anything wrong with the game was their problem to solve, didn't they? Trade? Player-fixed. Build complexity? Player-fixed. Item overload on screen? Player-fixed. Insufficient party options in game? Player-fixed. Game needs a mirror service cartel? Player...fixed.

Amazing.


https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Last edited by Foreverhappychan on Dec 18, 2022, 8:34:02 PM

Report Forum Post

Report Account:

Report Type

Additional Info