Content Update 3.20.0 -- Path of Exile: The Forbidden Sanctum
" It makes sense to change that one because ignite deals damage faster can be bad for those that want to have their ignite last a long time, so the devs chose something that's almost as generic as possible, for a wide range of skills to be usable. |
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" betrayal is hard to forget i guess :( |
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In the latest FAQ section there is a a question and answer:
""" Two new Masteries have taken their place. The first provides “You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies”, while the second provides “Recover 1% of Life when you Curse a Non-Cursed enemy” and “Recover 1% of Mana when you Curse a Non-Cursed enemy.” Do these recovery stats work with blasphemied curses as well? Recovery stats don't work with Blasphemy. """ Followup on this. If I selfcast a despair for example and use some other curse like Enfeeble as an aura with blasphemy, does the recovery mastery still work with my despair even though the enemy is affected by my Enfeeble aura? |
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Pious Path nerf :( why??
U kill a lot of RF build's that so sad :( i love that build but now... Wy you kill build's one after another? Joined: Dec 28, 2013
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nerfed melee
no divine exalt reverting i hope this is a dead league |
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Change Exalted shards with Divine Shards that drops on Harbinger packs.
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GGG, this is not possible... every patchnotes are worst and worst and worst
you just killed melee build capacity to clear by removing "Strike Skills target additional Enemies can do so from 30% further away" Mastery |
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Poggers
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" You get new vaal skills for speed clear tho, so I don't see the point. Changes on LS,LC and so on is something that should of happened already with 3.19 for a fresh new meta. busted and overused meta skills should never last longer than two leagues, while the remaining skills end up unchanged and weak over and over again. The only big and unreasonable nerf is the removal of a few specific unique jewels for a couple of skills. Mostly the ones for rarely used and already weak to begin with. Flames and madness. I'm so glad I didn't miss the fun.
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Thank you GGG!
That's looks like realy nice changes. @GGG Atlas tree when? Colorcoding on enemys: YES, please! Or a symbol over the mob, anything what i not have to read during fast mapping runs. Is it right that totems and CWDT would curse an enemy without less effect? |
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