3.20 Balance Manifesto: Eldritch Altars
thank you
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" And it's because of players like this, that they can nerf something to the ground and they still think it's amazing, since they clearly have no clue how good things are to begin with. Another lost league. |
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Cool another nerf..
At this point i dont know what has to happen so the white knights stop praising GGG for obvious nerfs and probable 4th fail league in a row... Im done with the forum all hope is lost... Extreme level of gyftiness????? Are you fucking kidding me? I got like 2 divine drops till lvl 96.... At this point im pretty sure GGG are mocking us hard. Whats next white knights ?? You will praise the team for farting in ur mouths?? Last edited by Ivanovv83#6618 on Nov 21, 2022, 8:26:59 PM
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"- To give you a specific example, if you run maps influenced by the Eater of Worlds, you'll see Divine Orbs from the 'Basic Currency Reward' more than twice as often as before. "
Oh so, you boost the divine drop and then next league you will nerf divines on altars because were too rewarding. For the rest I like the design that the altars are turning. But I'm still intrigued if the altars will continue be able to brick the map or remain useless % Venezuela es mi barrio, y odio mi barrio.
Amante de las abejas🐝 |
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more grinding and nerf, where is the fun and the drop loot.
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GGG 2 years ago: We want players to have more chase items, so we introduce awakened gems.
GGG 1 year ago: Maybe we can add awakened gems to Maven too. GGG now: Ahh, whatever. All map bosses can drop gems now. Who cares. |
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Nice words to wrap this nerf, which should also impact craft since the elder currency price will probably go up since rate is going down
I want to say "wtf ggg", but I'll at least wait for the patch notes. |
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" This feedback is important. |
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Id like to know how GGG expects us to be "Intuit, an American Business Software" to how many packs are going to be in a given map; considering this game is the absolute opposite of intuitive.
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Aside from scarab upgrade all i see here is cutting down the most rewarding game style instead of boosting fun in other areas. I am really sad, but at the same time i kinda knew that altars that kept me playing up till this late in the league and GGG won't stand for that. They see what players tend to do and nerf it. ALWAYS. Because... Why would they boost profitability and fun in other areas of this game. Main goal is not to allow crafting be challenged in profitability cuz that is the most likely intended play style. Craft and sell, craft and sell. Do challenges, then back to craft and sell. And this is the most expensive game i've ever had and turns out it is only meant to be crafting sim if you would like to earn yourself some better gear.
How come it gives you so much pleasure to disappoint and nerf every time you see something working well and players going for your content every time with the same phrase that the fun they experience was not intended? Easier than to innovate, right? |
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