3.20 Balance Manifesto: Monster Mods and Archnemesis

I'm hopeful. Now fix melee and I will buy at least two supporter packs if the manifesto promises hold true.
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
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YES!!!!!
☼ Unlock Sandwraith Map mod Tracker Thread #3461595
☼ Remove Deli Music Option #3450767
☼ Improve Beastiery Window beast/trading Management #3380585
☼ Add option to upgrade regular tabs to quads from store #3452458
☼ Buying Veiled Scarabs On Standard 2c Per 24/7 #3508339
Thank you for realizing the issues at hand. Really happy for the changes, i myself don't have a ton of time to play the game so making these rare mob encounters easier is defo gonna make me enjoy the game more, speaking for myself of course. :D
Thank You!
So it took 3 leagues to realize that all you needed was an update to rare monster mods. Without any of that annoying and problematic fluff that came with Archnemesis.

Better late than never.
How it will affect on average harvest seeds/unique/fractured drops?
Thank you
hope there wont be any penetrates 1/4 of your ele resistance or 15 increased max ele res or some absurd amounts of unavoidable phys reduction, dodge, block, regen or reflect effigy mods in the new pool, seriously
Last edited by sitkodoubles#0016 on Nov 16, 2022, 3:14:10 PM
Thanks GGG!

My hype for next league is restored ! just in time for holyday league vacation!
This is sooooo much better than AN


The ONLY thing im worried about now is the loot

3.19 nerfed loot so much that it felt like I was playing ruthless

I see in the manifesto loot is mentioned but nothing is mentioned about the "historic loot mods" that were removed from the game

If loot is dead this league will still feel meh

Hopefully we get some clarification in patch notes

If not the standard MF boys will figure out quickly if the loot is fixed or not

That would lead to players thinking that GGG is hiding info instead of telling us

So imo its important that GGG addresses the loot

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