3.20 Balance Manifesto: Monster Mods and Archnemesis

just delete mf already ... its in your own philosphys intrest that increasing reward only comes from interacting with harder and harder mechanics ... mf comes directly against that ... its also super archaic

besides that tho great news
Last edited by Akutaru#5786 on Nov 16, 2022, 2:55:56 PM
increase loot and currency and maybe the game will be rewarding again or else no ty
looks fine
Thank you!!!!!!!!
Amazing!

if this end up achieving what has been outlined here, it will be a 10/10 change.

Hopium tank has been refilled...
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YoukaiNingen wrote:
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s191417nq wrote:
we doubling down for the 5th time baby, weeeeeeeeeeeeeeee


You didn't even read the manifesto if you came to this conclusion. It's almost entirely a revert back to the old rare system with some slightly updated mods.


It was the proper conclusion to reach. They are using PR speak.
Overall, great direction of the mod naming and function imo. But I have some questions:

"
This new reward system smooths out the spikiness that the Archnemesis reward system had.


How? From the description provided you just hide the presence and target of the same type of spike in loot drops.

This isn't the loot manifesto I understand but you brought up the "rewards", so please explain how this change affects the loot-goblin hunt that we had in Lake of Kalandra? (Other than hiding the information from us on which monster has or doesn't have the desired mod combination)
nice..
You need to change their apperances for each mode, they should be like unique monsters apperance. It would be better then read.
nice

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