Jewel Changes FAQ
" They could go for Vaal Impurity of Elements and make enemies take increased damage from elemental hits and all elemental ailments effects. And change the immunity from purity, make it reduced effect 50% or scaling. |
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Bye Bye all the builds that rely solely on Replica Conq Efficiency
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" You just said it yourself, it allows you to reach 0 mana cost and that means more power for us as players and they have clearly shown their "Vision" means wanting us as players to have LESS power |
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You missed: What about Alternate Ailments?
Brittle Scorch Sap Do the jewels block 50% "Fire ailment avoidance" or only "Burn avoidance" |
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Nice !
Bad Seed
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It might become really difficult to craft what we need with the current crafting methods. As many other said, the mods are too many and the crafting methods, introduced in the game so far, produce poor results since a big part of them is based on pure luck.
I don’t mind the changes but to be positive changes they must address actual problems and/or aim to improve the functionality of the game mechanics. PS Sorry for my English |
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" Who is looking for these Ailment Reduced Effect or Duration? So yea this just dilutes what players actually want. This game is Immune / 100% Avoidance or die. Go ahead and change the 90% of worthless Unique gems but Rares is a nerf. "Never trust floating women." -Officer Kirac
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RIP Wardloop, super sad since it was a build of the week recently. Big L
Last edited by Liyern#3250 on Nov 15, 2022, 9:10:19 PM
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so far the only people complaining are ones that make the stupid insta map clear builds and uber boss killers. sounds like a skill issue
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" Imagine you randomly get a "20% reduced effect of shock on you" that helps you get to 100% instead of a fucking 5% knockback chance. What a fucking nerf, i would never want that honestly. [Removed by Support] Last edited by JC_GGG#0000 on Nov 15, 2022, 9:42:43 PM
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