3.20 Balance Manifesto: Jewels and Ailment Mitigation
the younger generation of gamers whine about everything lol.. its like they don't care that they sound like entitled children sometimes lol
the game was great this league, and the next league is going to be greater still from all i can tell ty for all the hard work GGG :3
|
![]() |
What this post doesn't do is encourage me to play next league... That is the filter GGG should apply when creating posts such as these...
From (depressing) experience, what I expect to happen is that the useful unique jewels are removed, and that nothing worthwhile is added wrt. ailments for jewels... Last edited by Cyzax#3287 on Nov 15, 2022, 7:52:53 AM
|
![]() |
" You can't filter out worthless jewels cause they share base type, you need to look at every single one. Oo |
![]() |
Since your goal is to provide a chance for useful jewels from quest rewards in place of the already useful old unique jewels, consider one rare jewel in each rare jewel reward having a guaranteed fractured life or energy shield on it, or rolled as if fossiled with a few fossils so they're more likely to have synergistic rolls.
|
![]() |
One step forward, three steps back, when will this end?
|
![]() |
" might be me just being a jew, but its better to have and not need, than need and not have |
![]() |
" Agree with some. But the unique jewels that drop corrupted will probably be able to drop with a implicit corruption. So you dont have to vaal your self and risk to brick it. Otherwise wy would they make them drop corrupted?... Last edited by Rekill#3893 on Nov 15, 2022, 8:22:27 AM
|
![]() |
This is actually a good start. Looks promising ngl. Anoints on jewels would be an interesting idea btw. We get so many oils could be a good dump for them.
|
![]() |
Now jewels are the problem... rly ? Aaaand again problem / solution topic not going to end well.
Lets go for 18 jewels now, yep! (and non of them unique ofc) Last edited by kory1979#1755 on Nov 15, 2022, 8:36:31 AM
|
![]() |
"Better access to sources of ailment mitigation, with less investment" sounds like a great goal, but these are busy affix pools. Better access feels like you'd need to partition the mod pool more with new jewel types, or buff crafting too much. Plus address all elemental ailments, not just one per affix. I'm also imagining these will be suffixes, competing with a lot of high value alternatives.
I am (hopefully unfoundedly) suspicious that this will be accompanied by nerfs to bench crafted ailment mitigation on gear and/or passive tree nodes to balance out the new means of obtaining it. Which would be a net nerf to ailment mitigation, increase contention for jewel slots, and reduce the opportunity to use unique jewels. Unique jewel changes sound fun provided the big names remain or are replaced with new alternatives just as appealing. |
![]() |