3.20 Balance Manifesto: Jewels and Ailment Mitigation

the younger generation of gamers whine about everything lol.. its like they don't care that they sound like entitled children sometimes lol

the game was great this league, and the next league is going to be greater still from all i can tell

ty for all the hard work GGG
:3
What this post doesn't do is encourage me to play next league... That is the filter GGG should apply when creating posts such as these...

From (depressing) experience, what I expect to happen is that the useful unique jewels are removed, and that nothing worthwhile is added wrt. ailments for jewels...
Last edited by Cyzax#3287 on Nov 15, 2022, 7:52:53 AM
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Totgestreamed wrote:
I'd rather have have the choice to not pick em up instead of not having them drop. But GGG you do you. OH you wanted the conquerors efficiency.. get rekt. some of you guys can pog all they want but filtering out worthless jewels is less annoying then chasing shit i need (and not just want).



You can't filter out worthless jewels cause they share base type, you need to look at every single one. Oo
Since your goal is to provide a chance for useful jewels from quest rewards in place of the already useful old unique jewels, consider one rare jewel in each rare jewel reward having a guaranteed fractured life or energy shield on it, or rolled as if fossiled with a few fossils so they're more likely to have synergistic rolls.
One step forward, three steps back, when will this end?
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PmLeal wrote:
You can't filter out worthless jewels cause they share base type, you need to look at every single one. Oo


might be me just being a jew, but its better to have and not need, than need and not have
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Shppy wrote:
So you're:

-diluting the rare jewel mod pool more

-making some unique jewels no longer capable of being sources of corrupt implicits (cuz the jewels themselves are now a result of corruption)

-taking away unique jewel rewards to instead give players a random rare that has nearly no chance of being useful to them and that they could easily acquire instead by just throwing an alch or chaos at a dropped jewel

- after taking away the ailment mitigation we used to get from harvest jewel implicits you're putting slightly higher values on the explicits no one wants to or will use because rolling a good rare jewel with the right ailment mitigation will be a nightmare and it'll take up an explicit mod we'd rather use on other stats

And you frame it all like you're doing us a favor, despite nearly everything you talked about being a nerf.

You made this far more complicated than you had to and for no real benefit. This could have been much simpler, more effective, and more well-received in just two steps:

-re-add harvest jewel implicits

-re-balance underperforming unique jewels.


Agree with some. But the unique jewels that drop corrupted will probably be able to drop with a implicit corruption. So you dont have to vaal your self and risk to brick it. Otherwise wy would they make them drop corrupted?...
Last edited by Rekill#3893 on Nov 15, 2022, 8:22:27 AM
This is actually a good start. Looks promising ngl. Anoints on jewels would be an interesting idea btw. We get so many oils could be a good dump for them.
Now jewels are the problem... rly ? Aaaand again problem / solution topic not going to end well.

Lets go for 18 jewels now, yep! (and non of them unique ofc)
Last edited by kory1979#1755 on Nov 15, 2022, 8:36:31 AM
"Better access to sources of ailment mitigation, with less investment" sounds like a great goal, but these are busy affix pools. Better access feels like you'd need to partition the mod pool more with new jewel types, or buff crafting too much. Plus address all elemental ailments, not just one per affix. I'm also imagining these will be suffixes, competing with a lot of high value alternatives.

I am (hopefully unfoundedly) suspicious that this will be accompanied by nerfs to bench crafted ailment mitigation on gear and/or passive tree nodes to balance out the new means of obtaining it. Which would be a net nerf to ailment mitigation, increase contention for jewel slots, and reduce the opportunity to use unique jewels.

Unique jewel changes sound fun provided the big names remain or are replaced with new alternatives just as appealing.

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