3.20 Balance Manifesto: Jewels and Ailment Mitigation
Thanks, made me wish to skip the next league even more. Doing stuff while forcing people to live in poe won't make you any good. Instead of creating some hard/fun mechanics you just cutting all the good stuff you've made so far. Hope one day poe will be as good as it used to tho.
( for all the shouters, my point was - you could play casually few patches prior, and enjoy the game in a fullest, while playing a hour or two in the evening. And by the end of the month doing endgame casually. Not anymore tho. That was the point) |
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"many existing unique Jewels have been removed from the drop pool"
Best decision ever imo. This could be also applied to other uniques. |
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only took you guys 5 years to figure out there poop. nice.
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Just great, even more nerfs.
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So the first of the 5 manifestos is already a Big disappointment. Massive nerfs hidden as buffs/reworks. Is any hope left for 3.20?
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[sick]
Yes
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RIP Conqueror's efficiency
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YOW FINALLY LIGHTNING WILD STRIKE IS SSF VIABLE!! HAHAHAHA.
THANKS, JIJIJI, MWAMWAMWAMWA. <3 Excited for 3.20 since it's christmas break, more time to play. <3 |
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" oh purity of elements is getting fucked 100%. that was probably the main reason for the whole "we think jewels should add more ailment avoidance" post. because jewels will now be mandatory for getting full ailment avoid. basically nerfing purity, nerfing jewel mod pool, AND nerfing jewel power (because lets be honest, they are there to go ham on dmg/life, no one will give a shit about ailment avoid unless they cant get it anywhere else), and all of that worded like they are actually doing us a favor. lemme tell you, the PR god they have at ggg is probably some world class psychologist |
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It's true the current mitigation mods on regular jewels are not very appealing right now, and I'm glad you are making those mods more generous numerically, but the fact of the matter is that this change comes with some drawbacks. First of all, it will dillute the pool of mods, so rolling a good or jewel will be harder, not a problem for Softcore trade, but really annoying for any SSF run. Second, nowadays, jewels slot are highly coveted because of all the unique powerful jewels avilable(plus a bunch of reworked unique jewels coming in 3.20), like forbidden flesh and flame, impossible scape, thread of hope, inspired learning, legion jewels, grand spectrums... So, despite making the regular jewels mitigation mods more appealing, lot of people would still use those high end unique jewels, or BIS regular jewels with lot of crit multi+life/es.
It's also true that current unique jewels regular drops are not exciting, I don't mind that in case of the build enabling one's, but the generic unique jewels(like cold steel, energised armour, etc..) are not very good, and I understand the rework of these ones. But again, jewels slots are very contested right now... so it would depends on how good and rare they are, I think a good approach to this matter it's to make these "generic" uniques jewels some kind of a middle ground between regular jewels, and the high end unique jewels mentioned above(forbiden jewels, grand spectrum, etc) both in power and in rarity, rather that making them too powerful and very rare. In the case of build enabling jewels, I would rather leave them the way they are. You are making them corruption-only unique jewels, which it's not that great, because it disallow the possibility of getting Corrupting blood implicit on them... The other approach you are taking it's making avilable through vendor recipe or other deterministic way which it's not a vendor recipe in the case of golem jewels. While a think this it's a good idea on the long run, on the beginning of 3.20 will be a pain in the ass for those who want to play golem or any other build which needs a build enabling jewel. Lastly, in regards of the uniques jewels which are quest rewards, I think that those are quite good right now, the act 2 flask related jewels are really interesting for leveling, and at least the increased duration one it's build enabling for some soul thirst builds. The act 8 quest reward jewels are less interesting, except for conqueror efficency, so I would buff the other two, rather than removing all of them and trying to put some effect on uniques or in regular jewels. You don't need to reinvent the wheel on this one(this can be applied to lot of things in poe, minor tweaks and buff can improve lot of mechanics, skills, items, etc...), just tune up the weaker jewels, mostly the other conqueror's jewels. TLDR Summary: The changes proposed are all comming from good intentions, but in the end they generate more problems than they solve, or are too drastic, as I said, generally small tweaks and ajustments is all POE needs, rather than a great overhaul of the unique jewels, you can buff the quest rewards jewels that are less appealing, leave all the unique jewels that are build enabling the same, and just change the "generic" ones to be powerful and rare, but not as powerful as endgame boss jewels or legion jewels. |
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