3.20 Balance Manifesto: Jewels and Ailment Mitigation
" I guess you lose unless you play standard. It is just terrible. "Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone |
![]() |
It's Nerf.
|
![]() |
Oh look more nerfs. Yep hate getting a useful unique deterministically, thanks for unburdening me of that, you aren't condescending at all. Well it looks like I have even less reason to care about the next league, or any others, including 2.0.
|
![]() |
Fans need to stop blowing smoke up GGGs skirt. This is a weak manifesto even for starter manifestos. Don't pretend like this is good stuff then get mad later when you don't like the game anymore.
|
![]() |
That's gonna be a yikes from me.
~ Seph
|
![]() |
We know that aliments are deadly. You get frozen and you die. So on all characters you must have a source of anti freeze. Why don't you nerf enemey aliment abilities?
The Uniq Jewels part sounds to me that you now kill Golem Builds because Necro is not dead enough, sry... Not a good start for the final league |
![]() |
NICE!
|
![]() |
My negative comment was removed. And surely not only my. So, it seems like I have no other choice to just say that changes are sad again imho. The opportunity of joking or rough opinion seems to become forbidden on the forum. Like it happend in any game that begins its final state of existance.
|
![]() |
so no improvements to unique jewels ? they were cheap and undesirable not because they were common but because they were useless.
|
![]() |
The only problem I see with making the pool bigger on the jewel draw is that you will have a harder time getting the combo which is useful to you. I already have dozens with mods that will rarely ever be on the same build.
|
![]() |