Announcing Ruthless
OK Gems cannot be purchased. but we can take gems from quests, except siosa quest?
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not for me! i hope 3.20 is good news. D4 is come in soon guys! hope u do the right thing!
i want to subscribe
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" I wanted to play it before, now I especially want to play because of that fantastic description. Baffled marauder trying to hit things with his wand (sorry, glowstick) while beeing too dumb even to use the next glowstick up... love it. However I will also want to be playing it in company - we have regular "group-found" sessions in our guild, where we group and share what drops as needed but don't trade with anyone outside (or any of our other accounts, even). So pure SSF would block this. And I think in general grouping, maybe even PUGs, will be more popular than for a long while as survival is helped by numbers. Rather than (blocking grouping to block trade), what I would prefer is (blocking trade). There are a few ways this might be done: - account-bound on pickup, logging the owner account on the item, though this is is probably too restrictive - account-bound on crafting, so that an item locks to the crafting account if modified - group-bound on drop, so that anyone in the group when something dropped can pick up an item thereafter (probably would need a larger code change to log account IDs against each item) - allow trading only after a minimum period with the characters grouped together, maybe 1-2 hour minimum - trade would then really have weight! The last way would seem most fitting for Wraeclast... you don't trade with someone you haven't worked with for a while. Looking for a mature guild to play with?
http://www.guildmedieval.com Courtesy, Integrity, Fair Play. I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe |
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Man I'm excited to watch some Ruthless SSC HC RACES in 3.21 !
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Masochist hell, with less build diversity than ever. The game is becoming boring with each year
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I was on board until i read the movement skill removals..
Personally i really like the older ARPGs, but the one thing i always miss in those are the free-to-aim-movement-skills. It just feels bad. " Please don´t adjust the core game around that! I feel like it is a removal of an axis of skill expression in a fight, when you just can outrun mechanics and don´t have to really react, time and save your moveskill-charges for a slam or similar stuff. edit: from a "normal movespeed" (130-150%) char's point of view, of course it´s absolutely ok for me, when a 400% movespeed char can outrun a slam :D Last edited by aggrofee#6576 on Nov 2, 2022, 6:56:58 AM
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So GGG wants us to waste more time with their game?Since POE main point is wasting players time to slow down progression ruthless seems meh....
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" you say that... but it has been for like 2 years now |
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Very exiting.
From now on I will be referring to the normal POE as "Baby mode". | |
" Just tell us what is left instead of what is removed you would have made a shorter post. Sounds like a thing that "could" be fun but when reality hits you and realize you gonna be able to pick only between a few caster builds and need to grind like crazy just for average rare gear don't know how the perception gonna evolve. Alright your game mode it's not for me. Feels like pain train made a stop at grind city. As long as it stays isolated and this mindset doesn't go core i'm ok with this kind of weird pet project. Curious to see how many people will give it a try & how many will be there after 8 days. Maybe if i see some changes that would align with my personal taste i would give it a try but i doubt, sounds way too time-consuming for me to perceive it worth it. GL & HF to those who find it interesting. Cheers. |
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