What to Expect Over the Coming Months
Why would you want to facilitate feedback if said feedback is almost completely ignored? At least that is the feeling I get, especially on these forums. Maybe it is better on Reddit, no idea, I am not going to go there if there is a perfectly fine forum here.
Apart from that, cool, ruthless mode for players that want to grind harder. How about a mode for players that want to grind less hard? Would be cool. Could also be done in Standard league if you don't want to add an additional league. Remove Horticrafting station storage limit.
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Ruthless mode. that name gives me shivers. I cant wait to die alot in it. Good stuff. Cant wait to try new league and ruthless mode.
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we already play the beta on 3.19
archmeme mods, goblin system, i think i'm out for next beta, bcs i already play before. |
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" 0 challenges. You didn't even play the game this league and you made your decision. LOL! |
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You put that AN system in again and I'm still not playing
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Ahh, so 3.19 was just a huge "Ruthless" mode public testing and data-gathering phase. Phew, close one!
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" I completed 40 challenges, and I agree with the 0 challenge guy. I purchased a supporter pack before the release of 3.19 and have been regretting it ever since. When it comes to influencing game direction, we can wine and cry until we are blue in the face, but our money is apparently the only vote that really counts. I will never again purchase a supporter pack until I actually know what it is that I'm supporting! My preferred game mode is HC SSF, and the direction that GGG has gone with Archnemesis leaves me feeling that SC is the only option. I understand their desire to make the game more "challenging", however, their implementation misses the mark severely. Truly challenging content should be optional (Juiced maps, endgame bosses, etc), it should not come in the form of a world-crushing rare monster in a map that happened to roll some 1 in 1000 combination of mods. I periodically come across a rare monster in a map that is literally as difficult and dangerous as a Feared invitation. This should absolutely not be even close to a possibility. HC players died plenty in map content prior to Archnemesis, which means that the core content was already "challenging" enough. When I die in a map, I want the reason to be that "I screwed up by blah blah blah", I do not want the reason to be, "I accidentally found myself on the same screen as a rare monster with blah, blah, blah". Mapping is fun because we can spend hours in a "Flow state" (ie: Mindless) while feeling productive toward our goals. A flow state is impossible to maintain while having to stop and analyze mods on monsters, or spend periods of time engaged in fights that require higher-level decision-making. Instead of being passively satisfying gaming, it becomes mentally exhausting work. In any case, HC feels like an unfair waste of time right now, and I'm just about done substituting SC play in the meantime. I've played consistently since Open Beta and I'm seriously thinking that I won't be around much longer. I've been holding out hope for multiple leagues now that GGG would realize and rectify their mistake that was Archnemesis, but it's looking as though that will not be the case. Last edited by Cherd#1787 on Oct 18, 2022, 10:25:25 AM
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cool beans
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" to make you feel like we care about your feedback. But the truth is that we don't care about your feedback. It's just a marketing move there. |
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Dear Tencent,
I think it's safe to say that the majority of your playerbase is well aware of the fact that you delay the league launch because of the upcoming WoW expansion. It's got nothing to do with holidays or the availability of your development team, ain't that right? You know, pretty much every league takes about a month of (our time) betatesting before it's getting somewhere anyway, which would be somewhere around new-year. I don't believe that during x-mas and new-year, your office will operate at 100% capacity, so I'm pretty sure the upcoming league's betatest is gonna take even longer, turning the first half into a nightmare. Let's not fool ourselves here. Oh, and when I say betatest, I'm talking about the first ~4 weeks after launch, just incase you didn't get that. Now that this is out of the way, let's talk about the lootgoblin disaster among other terrible changes Kalandra brought us. Well, actually, I don't think there's much to say as you, Tencent, decided to ignore addressing any of it in this thread on purpose, which leads me to believe that lootgoblins and other changes are here to stay. So I think the only reason you guys plan to release multiple manifestos is basically a way to throw us under the Bus. But instead of doing it fullspeed, you attach a speedlimit so that it may not cause as many casualties. Great plan! Anyway, can't wait to see those non-major changes to the disastrous state the game is in. Several pointless manifestos and a Ruthless mode that's gonna split the community even further while leaving important things behind, like addressing the million bugs and balance issues this game currently has. Oh boy, D4 can't come soon enough. Best regards, Last edited by SloppyJoker#3490 on Oct 21, 2022, 3:49:51 AM
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