Additional Upcoming Changes
" 444k kills, 2 div and 3 ex raw drop, this make a ration of 0.2 for me. I'm the lucky winner? :D P.S. no culler Last edited by tador88#7099 on Sep 13, 2022, 9:24:25 AM
|
|
" +1 |
|
" Dude managed to squeeze 100 hours into a 48 hour weekend. Give him a Noble prize, stat! |
|
The best would be:
Turn off Servers Install 3.18 Reset Game Let us play 3.18 for the next 3 months. Nothing else needed. |
|
" Not sure if this calculations are fair without details. 400k kills on red maps should be very different from 400k kills on white maps, Heist should be different from Legions, etc. |
|
" Don't worry, my atlas is full, I run only T16, same level of LoK or heist contracts. Delve is only on lv 81 mobs. As a proof, I doubt that anyone can do 22 challenges in white maps. |
|
tldr: Gambling
Those were just people taking MASSIVE risks and having fun. You are certainly welcome to do the same if you put in the grind effort and will to risk it all. Yeah sure, 90% of POE playerbase will not come close to that kind of turnover (maybe until near leauge's end), but that is just progression differences. Pointless to complain about people gambling, they are just doing what their environment enables them to. Ultimately, gambling is the true end-game - not just POE, but IRL even. You could grind end-game content and hoard ton of godlies, but then what? What to do w/ all that wealths? What better than risk it for excitement, cause you sure do not get that from end-game content by then. And if you think about it, excitement is the chase, not the material. The leauge (not the game) at this point is just fine tuning until next one. It is a shame for the most iconic lore to be so blindsided by AN and loot nerf. Honestly, I would rather GGG just get everything done in one patch rather than feeding everyone bits and pieces every week or so. You should have enough feedback by now to lay out which AN mods are which. |
|
This is another update that is just a band aid on the knee while the patient is bleeding out from the stomach. Here is a list of things that I feel like should be fixed or at least addressed.
AN problems: -Singular mod changes are irelevant when the issue is combination of mods. -Loot goblins are fun design if average loot is good because it makes player more excited to find one, not when loot is so spiky you have to actively hunt them and call a culler for them. (I doubt you can fix it this league but you should at least address it as something to be fixed next league) -Creature type of AN matters very little and the actual fight is with the mods so fighting the rares is literally same every single time except for few specific cases. (slow beach zombies vs moas) -Also please next league cut the mod list by like 75% it's actually stupid how many mods each element has. LoK problems: -Lake feels super underwhelming untill diff 10+ tiles no matter the actual lake level. And 10+ tiles are honestly harder than most of my hard red maps. -It is fairly annoying to try frostblinking over the gap at the lake just to frostblink on the spot essentially because terrain is a lie. -Kalandra with her basic randomized reflection shouldn't show just once during the lake when you have 10 or 15 tile lakes. Those basic reflections that are randomized should be WAY WAY WAY more common. Like once in 3-4 tiles with 50/50chance of it being double. Other problems: -Metamorphs feels super irelevant as a league mechanic, which is kinda weird considering how close it is to archnemesis. Like rewards are very bad while the actual fight got only slightly easier in your average MM encounter while being way harder if you have a proper juiced MM with some nasty mods. -Delve literally isn't about pushing depth which I feel like should be the main way to increase difficulty but also rewards. Last edited by Aerith919#7661 on Sep 13, 2022, 9:33:24 AM
|
|
Harvest...
|
|
F
|
|