Following up on Recent Feedback

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kotsapl wrote:
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Now that crafts are tradeable, Harvest's power was reduced to be more in line with other crafting methods. We understand that there is a call for us to bring those crafts back but it isn't really possible while allowing Harvest to remain tradeable.


hello ? its 2022 21 century ,,, we have streaming TV , manyvoice and video communications , sites where u can trade harvest craft , its not 1996 .
Now once something is discorver next in next day everybody know that .

In what world Do u live ? crafts was tradable all time since released , this explanation dont have common sense .

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Harvest's power was reduced to be more in line with other crafting methods

howso , harvest craft are junk comparing to crafting bench and they are almost free and reqiure no time investment how this is make it more in line with it ...


tradable in this instance means itemized
As for archnemesis, and delve, hexer and ice prison has quite the same game breaking effect there. Regarding the loot goblins, the todo is clear; generalize drops more equally around the board. It is design disaster that 98% of monsters drops nothing on a full cleared map. And sadly, these AN delve feedback, like permanents hex and so on, was several times including me reported last league with no changes for second league so far.

As for the lake, the terrain needs a lot of more work. As for beyond, a single test run should have shown it pre-league, that anywhere in the game, delve, map, memory or lake, beyond are 4-8x tankier than anything else. Not to mention, their drops are laughable at best, bosses dropping 1 single fusing or chromatics after 3-8 minutes fight, well, balanced. However, so, lake loot is okay? 2 chaos and 1 jeweller from an area level 83 difficulty 12 currency chest is okay? At least, more common mists sounds ok for the 3rd week, but after all these, it really depends, how much more it is, not that out of my 42 jewellery so far a single one was worth to even consider using.

As for harvest, the removal of harvest crafts exuse is a shame, sorry. It was already abused by only the riches, of course it was inevitable, that this part will not go away as long as it can be shared. You say it like it became tradeable only now, not that it was massively abused from original harvest's day 1, and non-traders was in a perfect self crafting spot already in original harvest. However, noted, harvest is dead for lone exiles, safe to block, or simply sell the small hundred lifeforce per full buffed harvest for these abusers.

As for eldritch currency, its abysmal drop rate was also reported last league several times, including me, this league I dropped 4 of them so far with close to 700k kills, again. By the way, these currency has not much to do with the missing keep suffix / prefix crafts at all, if this is the solution for harvest, then yeah, whatever, sadly.

So, all in all, AN mods mostly stay as is, treasure goblins stays, delve might get a bit better, generic low loot stays as is, lake rewards stay as is, harvest crafts / costs stay as is and we might get more eldritch currency.

Sadly, far from enough; lone full map clearer exiles still having their worst time in the game.
All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player.
So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0.
All these worse and worse beta leagues, all these braindead changes, all lead to this.
Right, I'm out for 3.19. Just too much internal pushing of "The Vision", and far too little attention on making the game fun to play.

I seriously suggest you drop whatever it is you are doing for 3.20 and refocus on making a game people actually want to play, instead of a game you want people to play.
I don't see logic anymore...

This is becoming a mess, the intention was at first to make a simpler system, but it has only made the game more complex... I never remember what each Archnemesis mode does and now these last paths are: in delve it doesn't have such Archnemesis mode, in minions such aura will not be active and so it gets more and more messy to understand everything about this game, I really don't understand how this can be simpler than reading: fire resistence, immunity or anything else that is written literally what it is.


About harvest...

With tft it was never about limiting the amount of keep suffix/prefix, forget about: "Harvest Crafting was balanced by how difficult it was to get the crafts that you want."
Just make your community happy again soon, stop philosophizing so much about facilitating something, because when it was to give us a headache you won't philosophize anything, you changed the value of exalt as if it wasn't something meaning and that all accompanied by the change of loot , now you come here with each new "announcement" to say that you are arguing a lot about everything, it can only be a bad joke.

Thoughts...

I really think it's a joke in bad taste, destabilizing the game's economy and at the same time destroying the way people make money in the game, if something like this wasn't in a game it would have suicides, try to imagine this happening in real life. .. you wake up and now all the money you have in the bank is worthless, instead of the money you are used to receiving now you receive something else, all the pleasure you had in seeing a banknote of some value is gone... so many problems related to this that it is difficult to exemplify all the problems that this has brought, I believe that if you try a little to imagine this, you will realize the incredible mess that is all that you have made.... all the culture created by the community related to exalts is gone, clothes, tattoos and etc.. only god in the cause.
Last edited by Skumbruttuz#3279 on Sep 2, 2022, 2:13:57 AM
I have and always will say that crafting should be a way to guarantee power. Let us make full items at the bench, but gate powerful and tier 1 mods to drops(think max power charges and curse on hit). This gives a clear path to upgrade your character to end game while still gating the most powerful items to drops/RNG crafting.
1) I don't mind the Harvest changes, feels okay for me. Crafting is still way too OP and the best gear is always crafted, never found (except uniques).

2) There are too many one-shots with no death recap, which are incredibly frustrating. Something kills you instantly and you don't know why. Archnemesis mods just elevate this problem. Rare monster should never be stronger than a unique map boss.

3) New Magic Find REQUIEREMENT is too punishing for casual players. I struggle already to get a gear good enough to survive, now on top of that I have to squeeze in MF stat in order to find anything. It's just one more mandatory stat that needs to be on a gear, which makes the game harder, again. Not fun.

4) Build diversity.. . You can check PoE ninja. Same skills every league.

5) Please take your time and deliver a stable league. Having everything fixed mid-league is just too late.
Then just revert harvest mechanics! Wouldn't it solve all the problems surrounding it?
And REMOVE ARCHNEMESIS!!!
Can you please explain more about why the Harvest crafts were too good to be accessible, or even exist? Harvest crafts can't possibly be worse for the game than what you did by deleting juicing so how do you value it relative to other options and how do you value crafting methods in general?
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Yorouichi wrote:
Harvest always was tradable, we used 3rd party tools to find sellers and buyers of harvest crafts. Dedicated crafters could do hundreds of expensive rare crafts per day. So what you are saying about nerfing harvest because it had become tradable is nonsense, no offense.


Asking GGG to balance around 3rd party tools is the most dumb thing I read in a long time, good job.
I just can't get on board with this "vision" of taking power away form players league by league. And we haven't even touched the constant nerf spiral of skills and "pseudo buffs" that make no skill viable ever...

Imagine what happens next league when they butcher LS, RF and EA...and what the hell, why not Vortex too while you're at it?

Will we get 5% Dual Strike damage buff? Who knows...


Btw what is up with those horrendous rings and amulets from the Lake?! Why does everything need a downside in this game? Just make rings and amulets with NO downside and 1-2 stats doubled. Is it so hard for you to just give players something good for once?


POE future is looking very bleak....for me at least.

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