Following up on Recent Feedback

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Baddgulf wrote:
Just make Harvest Crafts as non tradable tokens for single use in HO. Solved TFT problem, solved rare craft removal.


Stash it in haverst stash, GG, make it soul bound and let us craft.
dont fuck up with rates.
GGG When you said the Harvest will be tradeable... I thought those crafts would be itemized and not nerfed and some new currency made tradeable... That should have been what it needed... it would still be gated by rarity and tradeable. Or make itemized old harvest crafts drop along the new lifeforce, which you can add to your station. This is what it should have been. I hope you read this.
So how do you explain harvest crafting being tradeable the entire league, but not now? Not allowing trading will continue to hinder the return of any high-end player because the crafting they do will only be usable for themselves. It still harms the entirety of the playerbase to not allow it to exist.
So does this mean GGG is cool with loot goblins? I don't even see a mention. They did fall under "monitoring", right?
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We understand that there is a call for us to bring those crafts back but it isn't really possible while allowing Harvest to remain tradeable.


Then remove the trade capability. Turn lifeforce into a resource like Expedition. Automatically picked up and not tradeable.

I for one have never traded a Harvest craft on TFT or otherwise, and I'd be willing to bet that represents the majority of players. Removing the more powerful crafts to enable unnecessary functionality is punishing.
GGG is on here removing tons of post just for disagreeing with their choices claiming it's against the rules.

Ok, doesn't change the fact that a large percentage of players feel like GGG isn't listening and you cannot silence that but will feel the lack of players on the servers.
GGG: It isn't a good idea to balance around harvest crafts being tradable/untradeable. Because people were trading these highly valued harvest crafts through Discord TFT which you are well aware of. I think its great that you've removed the need for TFT because it was tedious and boring.

I personally, dislike the use for outside resources that aren't purely information. I think a lot of people would agree. I also dislike the idea of items being 'untradeable' and I believe you do too. However, I think there's a few solutions to these problems. I will list a few.

1. Create a drawback for having such highly valued items.
- Example: You have found a stack of harvest currency used for unique/super rare crafts. The currency slowly depletes the longer it isn't used. This would cause people to either use it quickly, trade it quickly.
- Example: Has a chance to turn into other random harvest currency on use/ when picked up, when stored. Its a gamble that people can still sell the service for if they want, but it also provides you a chance of acquiring something rare that can be traded at a risk.
- Example: Dropped on death. Becomes highly valued on HC, even better on SSF and in Standard it creates a dynamic of skill.
2. Give the players that found it a bonus for finding/keeping it.

3. Change the harvest crafting station to be a matter of progression. The same as the crafting bench. You could buy a thousand chaos worth of currency for harvest, but you can't use it if you haven't ran the harvests enough yourself. A lot of people I play with have stopped farming harvest and have lost a lot of interest in it, because you can just buy the currency and there's not enough incentive to actually farm it other than the harvest currency, as it doesn't drop anything particular to the player, but to the market. It feels more like an convoluted way of farming rogue markers. Collecting hundreds to thousands of the same currency to have a chance of getting something rare.

I believe that a lot of the interesting crafting methods the players want that were removed were removed for good reason, I don't think they'll be gone long. But it would be nice to see less TFT trading for things like harvest. For bulk buying/selling, its great. It fits the purpose. But the tedious process of interacting with people that are just farming reputation on an application for your game is frustrating and makes the trading process sour.
Well guys, its oficial, 3.19 is done.

See you in 3.20 or whenever they realize how to make game fun again.
Not giving back Harvest crafts.... told you so....

I have reached the point in the league with sporadic playing where I can not reallu progress anymore without Harvest crafting.

I have two weak L91 SSF characters with shitty gear.

I see no way to improve them in a reasonable time frame now because crafting is dead.

I received 3 Divines so far. No way I can reroll prefixes/suffixes with the crutch metacrafts at this rate.

All the end game is locked for me now.

Well, the league mechanic was a joke anyway.

If Harvest stays as it is, the game as it used to be is inaccessible to me now.
not even remotely enough to make people leave your game.
keep on beta testing and actively sabotaging your own game for i dont gvive a rats ass anymore.

dont forget to censor my post so GGG keeps on shining to your fellow lambs

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