Following up on Recent Feedback

Are you going to follow up on the overwhelmingly negative feedback on steam? Just going to let that sit there? The community wants something. Why aren't you prepared to give it to them?
Ahh, the quadruple/quintuple down.

Lower harvest craft costs, reintroduce the good crafts, and make it NON-TRADEABLE if this is such a problem. You can even make it auto-pickup to your stash like expedition currency to "reduce the clicks" that you used as your excuse.

The very top tier players can still go on TFT and go buy the craft so trading isn't really impacted. SSF and normal players can actually farm up lifeforce to be impactful and actually craft something. Right now harvest is worthless and will continue to be so. In fact crafting is in a pretty worthless spot.

But I already quit this horrible league. Glad I didn't spend any money this league.
Last edited by Aschere#2426 on Sep 1, 2022, 11:44:14 PM
Are people finally done with hopium now?

I do not doubt that GGG wants to make POE a good ARPG, but honestly, I can sense that in GGG's eyes a good ARPG is an unmitigated RNG grind fest where players drop dead left and right. Welcome to Wraeclast, a power fantasy world for monsters!

GGG is not making a game for us to enjoy. They are making a game for themselves to enjoy watching us suffer in.

I'd rather smoke the hopium that D4 will whoop POE's ass with this "too much player power" nonsense. I'm not hopeful, but I'm even less hopeful for POE2.
League mechanic rewards like Legion, Breach, Expedition just don't feel rewarding enough. I find that just picking Monkeys, Best and Exiles / Bosses is the best as I usually get a couple currency chests. I think any league mechanics on the lake should be SUPER over the top rewarding. Think about Sentinel. Every zone was oozing with currency and fractured items. Why can't this league mechanic be the same?
- just gave it a go today and its still shit!

- rewards 0 (dont know how people say its like the old drops)

- best drop i get was 1c from lvl 1 to 46!!!

- AN mobs with the right mods unkillable!!

- they one shotted me multiple times!

- game feels like work!

- it is 0 fun!!!

- i cant progress. ok i can but very slow!

i dont know who tested the games at ggg but they must be masochists.
i cant explain this otherwise. u fucked up ur game big time.

look at the retention, look at the streamers saying its shit, look at statistics ffs


the worst thing is i know they wont revert the changes and it makes me angry to know that poe2 will be the same shit. its so fucking sad to know that the game we loved to play ended up being torn apart by ggg.
ok THAT IS SOMETHING GOO THE FIRST GOOD post I HAVE SEEN SO FAHR THAT MAKES MEFULLY HAPPY. I understand the Harvest problem always did but the implementation was horrible.. whether not tradable... BUT if eldritch currency is dropping more and would be usable on all gear would help a lot... Archnemesis is become my archnemesis ... IT has to be improved with the loot drop and the over all appearance of loot goblins I would prefer to have a little less loot explosions from the 4 mods rears but more often... so a culler is not needed but still rarity matters so I can gear up appropriately if I see fit to improve lot drop....


-Kalandra loot drop ooh my good not so happy---- but the solutions is here: watch this and make it like that and u win big time!!!!!!!https://www.youtube.com/watch?v=XCwDokZxCrM
Last edited by Executorius_Mortalis#0787 on Sep 1, 2022, 11:53:21 PM
Harvest Crafting -

There's a large divergence between the old mechanic and the current system.
Previously, the crafting options were randomly generated while the current system allows us to specifically choose any craft.

Would you mind sharing the design philosophy on this change?

Would it be possible combine the old and the new systems such that the Lifeforce is used to generate the random table of crafting options (rather than give us every option).

An additional suggestion would be to be able to generate different tiers of crafting options for a higher/lower Lifeforce cost. Where the more overpowered crafts still cost more, but still had an element of speculation. This would allow you to control the supply of the craft into the economy without removing it completely.

I think there are two options with regards to trading.
1) Disallow players from using other players' Horticrafting Station, which would force players to trade more Lifeforce to pay for the higher tier of crafting.
2) The more technically difficult option of allowing players to trade their (unused) generated table of crafting options. Possibly like how the Lake of Kalandra can be turned into a tradeable item now.

I prefer option 1, as it is much easier from a trade standpoint.
I've been farming Alva Temples for the Omnitect Trialmaster fragment since we've known it was dropped there.

The drop rate is way too low and needs to be HEAVILY buffed. Two people who farmed for the fragment reported that it took them 40+ temples to get a drop.

Personally, I've allocated every single Alva % chance and been running maps almost nonstop, and I just can't get any to drop from him recently.

I don't want to burn through 1.6k+ Alva missions for a few dozen fragments when the Hateforge drop rate is probably insanely low as well.

Please, for the love of Sirus, HEAVILY buff the drop rate for the Trialmaster fragment from the Omnitect boss.
The beatings will continue until moral improves.

Don't worry, you can just read the archnemesis modifiers when you're dead and kill it on your next portal.
Chris should take this course of IPD.

Integrated Product Development (IPD) is a framework to help management and active project teams reach innovation goals. Originating in government systems, IPD is a management theory that promotes simultaneous integration of multi-disciplinary teams and concurrent engineering. By utilizing the life cycle concept of development and involving all team members early in the design phases, products are more customer-focused and achieve operability objectives with less rework and waste.

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