Following up on Recent Feedback

I have no idea why GGG keeps pushing archnemesis, quite literally nobody likes it. no one likes having to deal with the crap AN mods put out. There is a couple of AN mods i really like, you can see them and interact with them (fire ring thing and mana ring thing) both are examples of what a good AN mod looks like, but having extremely high resistances or insane regeneration is extremely boring and the worse ofender by far is how you have to hunt loot goblins to get anything good. (Also getting x 6 sockets drop for killing a extremely challenging mob feels awful or jewels or rares or anything really give me back mixed loot i hate killing something for 1 kind of reward)

in paper AN sounds great to me, but in reality the mods chosen for those mobs is awfull and not fun at all, having stuff regenerating with insane defences while hitting extremely hard and giving me 60 wheatstones afterwards makes me want to uninstall the game.

I still love the game i just do not enjoy most of it now (that i was enjoying quite a lot 2 leagues ago)
Guys just revert everything to 3.18... problem solved, why do you need to be so stuborn with your new things? You messed up, admit it, revert it and move on

AND make Archenemesis optional!!!!!!!!
Last edited by BeTePo4eKK#5184 on Sep 1, 2022, 11:25:21 PM
Kinda sad the dev-team (hello anti-fun persons) is still stuck with a 2000's competitive mindset. Your players want more fun crafting, better drops but you are hell bent on "You only get to play one character the entire league", close your eyes for crafting, goblin loot explosions, hell at this state older ARPG's have a better loot system than you do. Enjoy player retaliation if you are still bent on keeping it like this, I do hope you change your mind though.
:/ Momma always said if you dont have nothing nice to say dont say nothing at all
Last edited by drunkkillbodies#1783 on Sep 1, 2022, 11:42:50 PM
Harvest was one of the best things happend to craft in PoE.

Why are so afraid of determinism?

What do you prefer: working hard all month and definitely get your salary, or working hard all month but before recieving salary it is completely dumped into slot-machine with miserable chance of jackpot or getting any penny back at all?

The question is rhetorical. You are so bad at human psychologies. Gambling is not fun.
Are you guys looking into Div Card drop rates at all? It seems drastically reduced.
"
xReidx wrote:
I'm sorry but who asked for harvest to be tradeable???? Nobody I know wants it tradeable.

It must return or you must make other crafting methods better because right now most of them stink beyond belief.

How many changes have you had to make since 3.19 release? We are not your BETA testers and treating us as such is unacceptable.

Clearly, a 3 month cycle is too much and needs to be reevaluated.

This post is CLEAR in it's ineptitude and I fear for the future of Path of Exile on this path.


A lot of scams were happening in tft of ppl stealing their items. Making TFT tradable is a positive direction. But the devs are too blind by their vision and thinking this is a sweaty PvP tournament that needs perfect balancing. It just goes to show that the community will never be a priority for them. If the entire community unanimously agrees on 1 thing, but the devs don't. Doesn't matter how amazing it would make their game. Time to accept the fact GGG will never care about their community feeling like first place winners IN A PVE GAME WHERE YOU ONLY KILL NPCS.



The ceiling of how powerful a character in the .1% player investing 8 mirrors into their build should not affect the balancing of the 70% of the rest of the community playing that build. Their design philosophy tunnel visions on gatekeeping the streamers and no lifers (including myself at league start playing 16 hours a day for 5 days). I want the community to be prioritized for having fun and steady guaranteed progression. If they nerf the 0.1% how they've been doing. It guts the rest of the community in the follow up. Scarabs/deli orbs/hard to drop uniques. Destroying beyond with no replacement has ruined the market for these thing that allow the overall community to flourish with build enabling uniques.


Their design philosophy will only lead to more community outrage. It feels so obvious to me what they need to do to fix their game from my point of view being amidst the community outrage.

Add 2 new currencies (rem suffix/rem prefix) Then they can delete harvest for all their care about it. Since they hate it anyway, crafters truly only need that safety craft.

Remove the loot goblin from archnem: has been a cluster*&** of mistakes after mistakes. Either make ALL archnem monsters rewarding, or none of them like how they are currently.

Replace beyond with a similar mechanic that's controllable and encourages more deli orbs for more mobs and scaling for group farmers. (40 unique monsters instead of 200 etc)

Return quant modifiers to alva so she's worth doing again.

League quant modifiers should be buffed to the point having them in the map is "noticeably" profitable by the avg player. (legion dropping an emblem is noticeable. Breach single splinters full atlas tree investment feels like complete trash)

Minions need a massive defensive buff. & by that I mean archnem monsters offensive should be gutted. 80% of the community shouldn't be FORCED to be required to run determination or grace. It just makes the game feel shoehorned into builds.

All melee skills should inherently have a massive defensive layer built into the skill itself (50% armour/automatic 20 fort etc with no dmg mods just fort). Every single ranged skill is superior and there's no reason to ever play melee. Making them not need a defensive layer would shorten the gap from having an additional aura slot / pseudo 7 link.

All exalt cards should be divine cards. Add a divine currency for harbringer.

Lastly for the most important obvious change. GGG has the ultimate power of deciding the meta for their leagues. They could have rotations of buffing types of skills to cycle them into the meta then out. Having 30 lightning skills be buffed in x.xx league. To then Revert their power to a baseline (still useable level) but then buff 30 fire skills for x.2x league. Would make the passion for new builds skyrocket and force exploration in builds. Compared to the stale, lets go RF or lightning strike every league.

It just frustrates me how they refuse to prioritize the community in a PvE game when it would be breathtakingly easy to put down their self damaging pride and put their community first while saying " we don't want this change, but we want to put the community first and see how it turns out". Would be a massive jawdropping change to see that happen.
Last edited by RevampAmp#5332 on Sep 1, 2022, 11:33:49 PM
Woahh I like this almost everyday-update kinda deal, whoever taking the time and effort for this update post, thank you so much.

Might be obvious, but some items cant use eldritch reforges, like special implicit base helmet and any influenced items at all, maybe it was to nerf them idk, just hope that is in accounted. *maybe even making them way more expensive pwetty pwease xD*

The recent 'fix' on the galvanic field tho.... that should be made a memo for future release...

It's gonna take some time, but I think we're here to stay.
the downs are doubling
No Keep Prefix/Keep Suffix crafts in Harvest means I'm mostly done with PoE for the moment. They're just that impactful. 3000 hours and this is the turning point for me? It just doesn't feel right.

Please, please, please consider adding these back, or changing them to be less deterministic and powerful (change them to be REMOVE Suffix/Remove Prefix). This can only be a good change.

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