An Overview of Upcoming Changes
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What about AN damage, and them having multiple mechanics that require positioning or those that require positioning and interfere with positioning.
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" Only if you want to play 'nightmare' difficulty poe. |
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Just revert the rare mobs, more rare mobs with less drop. You created a problem, and now trying to find a solution for it. What a waste of time.
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Call me please, when you done with all this betatest
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I would not go as far and say right away things like "GGG You did it! Finally everything goes into the right direction!".
Instead, I would take all these promises with a little grain of salt. All changes and fixes introduced for current league are okay, but it is like only a droplet in the vast sea of what is required to make PoE great again. Let's see what future awaits us, stay safe Exile! |
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" I take this a warning sign and wont do this myself. Thank you Exile! |
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I would suggest a new mini-season.
I think there is probably no help now, no matter what changes are made, it will be a remedy. When I know that some people use MF to produce currency in large quantities, my heart is extremely unbalanced, it is very unfair, the gap between the rich and the poor is widening every hour. You're struggling to fix bugs, but you're actually going in the wrong direction from the start. Suggest another mini-season: 1. Reverse the craft formula of Exalted Orb and Divine Orb, I believe you have seen the effect of this part, please admit that this is a wrong direction. 2. Putting the Harvest back into its original mode, collecting energy is not fun at all, it's like working mechanically, the idea of making the craft tradable is good, but your approach is botched, please admit it was a mistake direction. 3. Adjust the drop rate, and don't gather in a certain monster, please admit that this is a wrong direction. New legendary gear, new skills could have been the highlight of the season, but your other unreasonable changes screwed everything up. Start a new season, give yourself and the player a choice, and you'll see the answer. |
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Good to see changes but "hit multiple times in quick succession"??
My character with 5k life no suppression dies if I get hit by one of these in t16 maps and other high level areas. Why is spell suppression mandatory??? | |
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still waiting to play the game of killing monster and receiving loot
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Great news! hope the game is awesome as the last league, the past 4-5 leagues was really awesome playing. I would like to give my honest feedback in case someone stumbles on it...:
I like the feel of "player awareness" some of the archnem. mods gives, likes dodging the balls and exploding enemies, even the op-mana syphon (the blue circle) and the ice prison (if the prison happens too oftens is kinda annoying but you can overcome it) the only one i have a problem with is the chill areas, the enemies ussually are already dead and they stay a long time, they dont add nothing to difficult, just annoys to loot (why do they deal that much dmg all my characters use boots). The Harvest nerfs to me was very bad. It becomes more limited and more grindy and mostly less fun. I like Harvest because it rewards my knowledge in the game and my "research-time". I know a lot of ppl who play the game and always ignore harvest even before the nerf, but now i have to tell these friends i cant craft for then anymore even if they give me "all that map juice" (30-150 Lifeforce), and thats harsh. Edit: Also i dont think "Harvest trade" was a problem, people could "choose" to not farm if they want a specific craft, and then "choose" to trade with other players, knowing the risks. Defenitivly dont like the loot-goblins, i like the ideia of killing a bunch of normals and that being worth my time. Playing a lot should be a option, not a requirement. If the game becomes too grindy it feels less fun and i think most of people wont like that. Last edited by Miguel795#6131 on Aug 31, 2022, 11:18:05 PM
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