An Overview of Upcoming Changes

how about some1 starts nerfing the ridiculously stupid dmg the flame strider, frost strider, incendiary and all other stupid DOT monster modifiers out there. I am an average player and i am sick of dying in less than 1 sec just bcuz 3 hasted flamestriders happened to get close to me
god forbid the monsters get dmg nerfs, god forbid
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We are aware of feedback around Harvest crafts BUT don't have ANY COMMENTARY on this yet.
Monitoring just sounds like code for "we don't really want to fix it", unfortunately.
This is exactly what I was hoping to read here. Thank you for the communication!
Is that bad for the game to bring back reroll keep prex/suf and (only) augment crafts?
Getting killed a lot more than last league...
No fun no purchase.
We are planning to buff Tainted Currency


i hope this doesnt only mean drop rates but also higher success rates...
the current tainted currency is awful
"Ah, salutations my children... are you ready for your daily dose of smooth jazz?"
awesome thanks
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We don't have an immediate solution for this


Undo the changes that made the loot system a pos? :)
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...and those that can't drop items


why would that ever be a thing?


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We are monitoring the current situation where players feel forced to swap items or hire a magic find culler against specific four-mod Archnemesis monsters. We don't have an immediate solution for this but we are actively looking at it.


Seriously? I mean- recommendations abound - easiest one being that you can even keep and continue balancing AN but drop the loot goblin nonsense. All AN's should be worth killing, not just a scant few - more mods mean more better loot no matter the monster.

YOU ALSO NEED TO LOOK INTO HOW HARD THEY HIT - this has been communicated to over and over again.


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We are planning to buff Tainted Currency.


By how much - and make sure when you do tell us, and be specific and try not to pull that relative thing where it can sound big but is nothing but something like 'we buffed it 100%' when that actually means going from 5% to 10%. If it was 50% - put it to something MUCH closer to that or it won't matter.


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(the rest after that)


Was going to get tiring quoting everything - I will just say that this reads like you see a subsection of the complaints, and are saying nothing about how you will fix some of them, and for others you are STILL doing that thing were implied fixes sound like you're attempting to fix a different problem ('AN hits to hard? we hear you - we are downing their health a little').

My favorite if "We're making improvements to how Lightning Mirages from the Storm Strider modifier spawn by increasing their cooldown and making them spawn close to the player but not right on top" Get the message already - A) just get rid of them, literally no one but you likes it and B) what you are doing still won't be enough. We don't need unkillable things chasing around so they can shotgun us to death (why do enemies still get shotgun?)

You really do have this addiction to "doesn't actually fix anything" and "won't even be close enough".

Yes, you like to under-do things and then bring them up till complaints fall off just enough - and this has basically been a continuing disaster of greater and greater proportions since 3.12, and now it has bubbled over.

Maybe you need to try a different way.
Last edited by BINARYGOD#2440 on Aug 31, 2022, 6:21:30 PM

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