An Overview of Upcoming Changes

Return rare divines and keep prefix\suffix reforges in harvest, and it will be best league ever.
No Ultrawide change, no more money for GGG.
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Esubane wrote:


It rarely was a problem with generic monsters in your acts or maps. The problem starts when Archnemesis stacks with league mechanic difficulty scaling mechanisms. In the original implementation of Archnemesis (3.17) it was self-contained and optional, you could build a monster that was harder to kill than a pinnacle boss, but it wouldn't interfere with your league mechanics by a random chance.


exactly this, the archnemesis mechanic wasn't good to be implemented in the core game without heavily interfering with the rest of the mechanics
is this post writen by CW? cuz it's lot of words w/o saying anything

"we working on x thing but we don't have solution/commentary on it yet, stay tuned"

like -what is the point of this game if you cannot craft items/run maps like you used to?
and another question
-what is the point of this game if it's has speed of Diablo 2(with phase bosses on top of that - which is not a compliment)? why not to play D2 then?

probably cuz ppl playing poe its poe(used to be) not diablo...
Last edited by availablex#4701 on Aug 31, 2022, 4:38:33 AM
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We're making improvements to how Lightning Mirages from the Storm Strider modifier spawn by increasing their cooldown and making them spawn close to the player but not right on top, so that builds that hit multiple times in quick succession are not swarmed by Lightning Mirages.


This is for me easily top 3 most annoying mods and i'm not even playing melee can't imagine how bad it must be for them. Also look at Magma Barrier as well as it shares the same problem.
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We are planning to limit the number of Archnemesis mods that can spawn on certain rare monsters. For example, those that spawn additional monsters in boss fights and those that can't drop items.


You would help a lot if you also simply reduce the number of rare mods in league mechanics that shit out lots of rares. How can you test for example Blight ,Heist,Ritual,Ulti,Harbi and say it feels good. Look into it as well please.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0#5532 on Aug 31, 2022, 4:40:01 AM
Thank you for taking the time to give us this update. Communication has much improved from where it started this league, and as result of this the community feels like they're feedback is being used and taken seriously.

Oh and I'm sure the community would be happy if you actually dedicated a bit of time to shaking up the skill meta. These make the game feel stale, if we had had a significant change to say 7 or so skills in one of the last few patch notes it would have made these leagues significantly more fun fore a lot of people.

Oh and just saying buffing the asscendancies that have <2% Playrate all season, (+2 radius doesn't count as a buff, none of us wants to be reading
Problem: Chieftain is still weak despite our insignificant buffs
Solution: Small ascendancy passives now grant 15% increased fire damage (previously 10%)

We want
Solution: Ramako now gives 40 fire dot multi 50% chance to ignite and 20% fire pen (repeat for other points etc..)
[it's legit the fire-totem ascendancy, EA was meta and still it was like 14th best ascendancy for that build..]

What you did with trickster was a good start, now do it with all the other stuff nobody plays please. even if you make most of your buffs 5 times bigger you won't break anything because they are usually so small they don't matter.
and as soon as you do, i'm sure Jungroan will let you know and you can patch it
I hope so. let us see
problem: archnemesis
solution: removing archnemesis from entire game
IV
Last edited by Alipoe#7162 on Aug 31, 2022, 4:40:57 AM
Just stop clinging to archnemesis, it's a fucked System remove it and stop playing with your playerbase anymore.
So Frustration to See you try and fix this overtuned garbage.
Very nice!

Just want to slip one more thing in there.
Haste either needs its stats nerfed or give it a draw back like reduced health kinda like minion supports gems have. In fact maybe throw some kind of draw backs on all the AN modifiers to better balance them?

Thank you for listening and communicating with us.

Keep up the great work
Why is everyone writing keep up the good work srsly?

I mean yea, it's nice that they finally are able to adress "some" of the right problems instead of nothing. But it's still just nothing. Nice to read on paper, but that's all. We are planning... We are aware of... We are monitoring...
League is dying soo fast and that's just not enough.

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