Tool-assisted Pantheon Mod Farming
Really? But what about beast exploits? Do you even know about that shit? Hello, wake up!
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а 6-man party with a dedicated MF will rule this league.
Solo player has no chance to advance or gear up. Economy is dead, 820 feels like its the end of the league, not the start. The AN mod cheat didn't help either, dont have enough vaal orbs to corrupt red maps for Atlas. Not having any fun in Wraeclast for the first time in my life. First week of league and i am out. Thank you Chris and GGG for curing me of my poe addiction! |
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so...
1 t16 map... 5 cheapest delrium orbs and some scarabs its not really that expensive. mostly because delirium farming is completely trash and unrewarding unless you find the archnemesis super loot goblin rare. have a look at the price of delirium orbs. this is the result of the loot changes. so if you spend 3 chaos on map, 3 chaos per delirium orb, 10 chaos on scarab.... 3+15+10 25chaos to juice your map... lets say 30-35 to get good mods and quant/rarity 35 chaos to juice a map 1 divine = 170 chaos 50 divine = 8500 chaos 8500chaos/35c = 242 juiced maps to break even. and there is 3rd party software to indicate which mods are good or bad. and i bet you can still find a way to do it. you can still juice the map to the shithouse with 35c and then run into the map and see if there is one there/portal out and go again without the 3rd party software. so basically its juice and go fishing for the rare league. right? Last edited by jimhoward555#6512 on Aug 27, 2022, 9:28:03 AM
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thanks GGG for some good info on what the cheaters were doing
its horrible with cheating nice you patched the game now |
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Remove archnemesis
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While I understand the idea of more challenging encounters with more valued rewards I can't say that it's implementation is the best one. Now it feels like chasing this particular two AN mods and outside of it there are hundreds if not more maps which are less exciting than before as you're nearly sure that nothing flashy will drop. In addition to that you know that the rarity boost is super important once you finally encounter AN with desired mods so if you wont hire player with MF +700% rarity on TFT there's a feeling that you lost potential big win and the next one is way too far away. So while crafting dependency on TFT was decreased there's another need to rely on the 3rd party. It feels bad.
On the other hand getting rid of keep pref/suf means that at some point my finally gathered currency will sink because I didn't hit lucky anul and in consequence totally bricked the item so I have to start from the scratch (unless it's eldritch influenced item, then I can use section targeted anul or reroll with eldritch chaos). And again I'm sure that usage of keep pref/suf needs to be limited so you can't spam it like it was chaos orb but for particular section (pref/suf) but totally removing it is bad. At the end I want to say how I appreciate your work and despite of the recent issues I find you guys as the best game developer. You're working hard with a lot of heart in it and in those crazy 3 months sprints. Kudos! Players tend to be unfair with their judgments and they expect more from you than from any other developer. That's because how good you are in what you do and how good PoE is (literally defining the whole genre) and the bar of expectations is quite damn high. I'm also sorry for all undeserved hatred and toxicity towards you. You are awesome guys! Last edited by Palonso89#4868 on Aug 27, 2022, 10:07:31 AM
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You best of banned all user's and account's linked to these people as well as the guild's abusing this,. but maybe if you didn't introduce arch nem in the first place this wouldn't of happened,. Also suggesting groups had legitimately made a lot of currency is not on when it was these mugs
Last edited by TiLung#6365 on Aug 27, 2022, 10:04:55 AM
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Thank you chris
This is what we REALLY NEED |
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You guys did a mistake
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