Nerfing Defensive Archnemesis Modifiers

What a waste of everyone’s time. Shame.
you could have literally not touched the modifiers themselves and just did what players are screaming at you to do, limit how many defensive mods and offensive mods a rare can have at one time, because i am also not going to deal with a rare with four damage mods that can one shot extremely tanky builds off screen
This is great stuff! Thanks for working so hard on this. I'm sure this week has been a bit of a nightmare for you all, so thanks for pushing through and admitting fault in that. It's hard to make a mistake (not telling players details of what you are doing) and then trying to fix them as people remind you of it.
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LizzyInATizzy wrote:

TLDR;

I hope you hire a testing department instead of using your community like this.

This is now how software development works. All problems with the game today are a result of poor decision making by the game designers.
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DreadLordAvatar wrote:
"
LizzyInATizzy wrote:

TLDR;

I hope you hire a testing department instead of using your community like this.

This is now how software development works. All problems with the game today are a result of poor decision making by the game designers.


Yes, it is how it works, in fact. A testing department is one of many moving pieces of most studios. Go to Indeed, see how many Video Game tester positions are open and where they are hiring. It's a real job, with real oversight, that all major companies use so they don't deliver unfinished products to their customers.

This functions separately from Alpha and Beta testing done by players. The latter is done by consenting players interested in improving the experience and finding issues pre-release. But a professional testing dept is in place, as well.

But, as you said, poor decision making is the main culprit here. I just see what is a stubborn refusal to move away from poor decision making, and if they are going to go WILD like this - they need more professional testers with oversight and lines of communication all the way up to dev. If a tester says "This didn't work" it should be addressed before any release. It's normal for things to get missed, but this isn't one of those situations nor is anything in Path of Exile "normal" right now.
Veritania: When was the last time you saw the sun, Exile? The true sun.

Me, if I actually want to succeed at all in any given PoE League:
Last edited by LizzyInATizzy#6295 on Aug 25, 2022, 9:47:11 AM
cant wait to test these changes next league
I think their problem is rather they have actual testers and not QA.
Tester: Does this monster correctly deals 99999999 damage and kills the player from offscreen? YES, test passed
QA: Well i have easier time killing Uber uber SSJ ultra-instinct Shaper than this rare mob, this shouldn't be right, lets get back this to the dev team, test failed.
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
It's completely broken got 5k life removed instantly by echoist charged shriekers pack, not offscreen but far enough and most important: absolutely not time to react: just - 1 - shot and lost AGAIN 10% exp.

Your GGG people are so BLIND you can't realize people don't have an easy way to avoid this kind of attacks ?

"echoist" Archnemesis modifier

Skills Repeat two additional times
200% increased Attack and Cast Speed


You read this ? This means a whole ranged blue pack doing TRIPLE damage 200% faster


Because If the base attack/cast time is 1.5 second, people have much more time to react than in 0.5 second , get it ? These modifiers were just lazily introduced !

SAD !
Last edited by Universalis#5776 on Aug 25, 2022, 10:01:17 AM
"
LizzyInATizzy wrote:
"
DreadLordAvatar wrote:
"
LizzyInATizzy wrote:

TLDR;

I hope you hire a testing department instead of using your community like this.

This is now how software development works. All problems with the game today are a result of poor decision making by the game designers.


Yes, it is how it works, in fact. A testing department is one of many moving pieces of most studios. Go to Indeed, see how many Video Game tester positions are open and where they are hiring. It's a real job, with real oversight, that all major companies use so they don't deliver unfinished products to their customers.

This functions separately from Alpha and Beta testing done by players. The latter is done by consenting players interested in improving the experience and finding issues pre-release. But a professional testing dept is in place, as well.

But, as you said, poor decision making is the main culprit here. I just see what is a stubborn refusal to move away from poor decision making, and if they are going to go WILD like this - they need more professional testers with oversight and lines of communication all the way up to dev. If a tester says "This didn't work" it should be addressed before any release. It's normal for things to get missed, but this isn't one of those situations nor is anything in Path of Exile "normal" right now.

You are absolutely 100% wrong. First, GGG does have a QA team. Second, game function, stability and performance is a result of QA support and Dev addressing any reported issues and defects. Now, concerning 3.19, all issues being addressed are related to game mechanics, which are 100% working as planned by GGG designers and spec. QA does not and is not responsible for game requirements.
"
CristalWhore wrote:
Eat ass!

Nice... xD

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