Nerfing Defensive Archnemesis Modifiers
Sadge... Still not the issue being fixed. GG GGG.
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" Yeah POE is a roguelite game now, keep the changing the game completely to POE2 |
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Fix loot first
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Archnemesis, at least the name fits.
As it is the Archnemesis of players and of a successful product. |
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I just wanted to add an example of what the game feels like. Does anyone remember diablo3 at release? Players started running into areas opening chests and avoiding enemies because it was too dangerous and time-wasting to fight them. And everyone hated how impossible it was to progress.
It's almost not quite that bad in all the same ways, but it's very similar. Some people are having good luck and others are just getting destroyed by rng. |
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Come on, do something about [Drought Bringer ].
This mod, which spews the strongest debuff against Flask, kills builds that rely on Flask. It is very unpleasant and if you don't have overwhelming DPS, you have to run away. Or make it more discernible and show the range. If you don't do that, turn it off. Really uncomfortable. |
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I don't use forums normaly but i want to say drops are really bad for me on this season .. did 115/115 maps and keep farming but zero income like not even single exalt/divine/good uniq/rare .. i mean yes i get some chaos and can buy them but what is the point of the playing game and fun when you get nothing excited you ?
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Please stop it with the specialized monster defenses. Why should a player be penalized to spec into a specific element? This game is not like diablo, where multiple skills are used, sometimes with different elements, that can mitigate monster resistances to certain elements. POE's gem system, on the other hand, usually forces the player build around one single damage dealing skill/element. It feels real bad when you're cruising through a map and you come across a random rare that you can't kill or takes an absurd amount of time to do it. There's nothing worse in a game about killing monsters when you have to run away from one. These changes look like they will help a bit, but it still looks like rare mobs will take longer to kill than map bosses. And that to me, is really ass backwards.
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GGG, do you play with your game, more than some hours? Hard game is not entertaining!
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This may fix archnemesis, but I think crafting is bricked. It is pretty much back to stone age essences and delve fossils (not the crafting we had in delve, but the nerfed version).
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