Nerfing Defensive Archnemesis Modifiers

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lexcaintt wrote:
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We want defensive modifiers to exist, and these implicitly make rare monsters harder for certain builds to kill. However, we absolutely agree that it's frustrating when multiple similar mods stack together and extend the length of the fight exponentially. A build affected by this has no way to get around the mods, other than enduring a long fight or running away from the monster.


Okay, good. So overlapping modifiers no longer exist or only the highest defensive bonus counts?

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We have nerfed many defensive modifiers. Our primary goal is so that when two similar defensive modifiers stack together, they don't make monsters incredibly slow to kill.


Wait, what? Seriously? That.. No. In which universe does that solve the problem?
You are incredible bad at math apparently.

You do NOT need to nerf the nemesis mods themselves, but make certain combinations that stack the same effect impossible.

Magma Barrier(25%) + Steel-Infused(30%) + Ice Prison (20%) is still sitting at 75% physical damage reduction. And that's just three mods. If we add a "touched" mod, we're sitting at 85% phys dmg reduction.

Again, the issue is that they stack to absurd levels. You said it yourself.
The problem is that they stack, not necessarily the defensive mods individually.
Problem: They stack
Solution: Make them not stack
It's REALLY that simple.

If you just nerf the mods themselves most AN enemies might as well not be AN until you get some crazy combination. That has not changed.
Reading through a list of 5 or 6 mods before you know what the enemy can do is ridiculous. That is IF you've memorized the 40+ mods, which I haven't and I'm sure I am not the only one.

And for the love of god, just get rid of Drought Bringer. There is no version in which this mod can make any encounter feel more interesting or rewarding to overcome.


addind to this double storm mod makes the new skill lightning conduit still unusable (50% + 50% reduce effect of shock) but they call it a fix i don't know what is fix.
but i do agree they are bad at math.

Not even talking about offensive modifier stacking bullshit wich can kill you no matter what in map with no mods no altar no juice, nothing and it still one shots you to heaven without having time to react and even less understand all the mods the monster have.
could be a step in the right direction but at this point just remove AN.
It will be better for the game then waiting another 6 months for some change on still problematic defensive combinaison and even more problematic offenssive one wich as yet to be adressed at all.
Last edited by Jujunull#2151 on Aug 25, 2022, 2:29:38 AM
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I think people being angered about something they have invested thousands of hours( and dollars in some cases) of their lives into is actually healthy. The weird gaslighting you are doing is very unhealthy though. You are contributing literally nothing to these conversations. I tried to make you understand using legit math as to why the changes are not good enough and why the community is still upset and you just blinked your eyes and ignored it all. It must be nice to have that ability.



Yea I know, the need for the dopamine fix to escape reality is real for many people.......... I just don't let it affect me that way.
Entangler
+25% to Chaos Resistance (down from 30%)

Lol this is gonna save Path of Exile
PoE4life
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Mentoya wrote:
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I think people being angered about something they have invested thousands of hours( and dollars in some cases) of their lives into is actually healthy. The weird gaslighting you are doing is very unhealthy though. You are contributing literally nothing to these conversations. I tried to make you understand using legit math as to why the changes are not good enough and why the community is still upset and you just blinked your eyes and ignored it all. It must be nice to have that ability.



Yea I know, the need for the dopamine fix to escape reality is real for many people.......... I just don't let it affect me that way.

and yet here you are angered over other people's anger LOL
Tencentorship
Could be a fun change now. Well explore once patched.
Its the lizard men in the deepstate coming for our children and now POE
no loot = no fun.

and it's about the quantity, not the rarity
Thats a change in the right direction, but far from enough - you have to reduce the damage archnemesis mobs do, some builds are unplayable right now (minions die in an instant) and because of the enormous damage all archenemy mobs deal.

Lake of Kalandra is waste of time rn, what you could do is a flat quantity increase, as it was done in Scourge.

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Yea I know, the need for the dopamine fix to escape reality is real for many people.......... I just don't let it affect me that way.

and yet here you are angered over other people's anger LOL[/quote]


No, because unlike many people, I realize that it's JUST A VIDEO GAME and there are alot more important things going on in this world, Not sure how many times I need to repeat that, IT'S JUST A VIDEO GAME....

buff armourer scrap drops !!!

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