Improvements to Item Drops

No issue was adressed, wdym?
remove archnemesis from the game
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DeviDaylight wrote:
5% got the what they cried for multifarm juicing and saturating the market.
While GGG trying to prepare players for item scarcity as a main plot.

Well its all about the twist & point of view i guess.
Welcome back frequent clicking.


Scarcity of currency in the game about currency
*maybe I should shoot in the my leg and see what happens? looks like a good idea, the result can be unpredictable!*
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Deemer610 wrote:
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0mmr wrote:
Hi there,

As Clint has mentioned, we are not able to consider refunding this in this case.

Kind regards,
Kieran

___________________________________________________________________
Original Mail:

this is not a case for a «regular» refund approach.

This is a case of a fraud on your side, misleading and false advertising by HIDING changes to the game, that completely destroyed any enjoyment of your Product. On top this changes where only recognizble after you finish the campain, so your 48hour window closed prior. What a nice timing on your side.

I hope you show a good will to a customer that spended hunderds of dollars on your Product, and refund me now.

With good will, i might consider to play again on a reverted Game when it occurs and buy the Pack again.

If you refuse to show a good will, you lost me forever.

Best Regards






If you'll force refund with your bank or paypal you'll get perma banned.


true, and its actually one of the only occasions where you get a full and retroactive ip ban, meaning that any acc you have ever touched will get permabanned as well, as well with any new ones

i mean he probably doesnt care if he decided to leave permanently, but yeah its a perm ip ban for a chargeback
:(
Remove Archnemesis.
Dont be clueless and dont get baited, guys.
"We removed 90+% of the drops from the game, and now we give you 5% back".
5% of zero = zero
fyi "pissed off very large portion of the player base" no its the same loud minority as always, same usernames every league, get a life. big changes there! people just dont understand math.
Ok this looks ok and will have to see if it makes a difference.

I say we will have to wait and see because a percentage increase of a very small drop rate number will still be a small drop rate number. Percentage increases without giving the baseline number is largely meaningless and gives no real basis of comparison.

So jury is still out and hopefully in time we will see if these changes will make a difference or not.
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Murmuüre wrote:
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bonev wrote:
What absolute useless changes. GGG We don't want this. We want original Harvest with the QoL changes. We want all gem nerfs since 3.13 reversed. We want Archenemesis removed. The loot nerfs reversed. Not a 25% buff after a 90% nerf, meaning that it's now 87.5% nerf.

If they do this i will buy all they sell in shop. But they never do this, because the way game changes all the time is only hardcore way like Souls games etc ( I doun't like souls way.


I love souls. Because it's not about rng but about being able to GIT GUD, learn pattern of an enemy and the REWARD you getting defeating it, since it usually drops some specific loot, guarding new area/chest/etc. Here we have RNG even for mobs, that have random modifiers, okay I can protect from build/poison, being ele ailments immune, and THEN it has Haste and has 10 APS with fire damage with my 81+ fire res and I die in 0.5 seconds. You finally kill it kiting for several minutes through map and getting [Cloth Belt]. Not one of these things are fun. Oh, the alchemy sustain, yeah.

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