Improvements to Item Drops
No issue was adressed, wdym?
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remove archnemesis from the game
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" Scarcity of currency in the game about currency *maybe I should shoot in the my leg and see what happens? looks like a good idea, the result can be unpredictable!* |
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" true, and its actually one of the only occasions where you get a full and retroactive ip ban, meaning that any acc you have ever touched will get permabanned as well, as well with any new ones i mean he probably doesnt care if he decided to leave permanently, but yeah its a perm ip ban for a chargeback |
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:(
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Remove Archnemesis.
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Dont be clueless and dont get baited, guys.
"We removed 90+% of the drops from the game, and now we give you 5% back". 5% of zero = zero |
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fyi "pissed off very large portion of the player base" no its the same loud minority as always, same usernames every league, get a life. big changes there! people just dont understand math.
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Ok this looks ok and will have to see if it makes a difference.
I say we will have to wait and see because a percentage increase of a very small drop rate number will still be a small drop rate number. Percentage increases without giving the baseline number is largely meaningless and gives no real basis of comparison. So jury is still out and hopefully in time we will see if these changes will make a difference or not. |
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" I love souls. Because it's not about rng but about being able to GIT GUD, learn pattern of an enemy and the REWARD you getting defeating it, since it usually drops some specific loot, guarding new area/chest/etc. Here we have RNG even for mobs, that have random modifiers, okay I can protect from build/poison, being ele ailments immune, and THEN it has Haste and has 10 APS with fire damage with my 81+ fire res and I die in 0.5 seconds. You finally kill it kiting for several minutes through map and getting [Cloth Belt]. Not one of these things are fun. Oh, the alchemy sustain, yeah. |
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