Improvements to Item Drops

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MetalGod666 wrote:
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Not surprised that this is their band aid, with their track record, I don't expect much, POE is a dead game, Chris and GGG have killed this game, just shut off the servers permanently please, you don't listen to your player base, you do what you think is right for YOU (Chris).

Trust = Dead
POE = Dead

Hey tencent, do us all a favor and fire Chris, and bring on someone that actually pays attention to what the players want, and actually follows through instead of breaking our trust, and hire someone that doesn't lie.

This patch and band aid is pure garbage.


+100%


I'm fear if this thing happen, PoE will be next Firefall.
Or you guys can just revert...
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Chakka wrote:
This is good, fuck those guys who want multiple Squires dropped in one map. I hope they never come back. That kind of gameplay has no place in the game.


YEAH!
Fuck those people who are trying to have a real life and play a game for actual fun.
You should have to invest 100 hours a week or you're crap. Less loot in a game where you play by yourself with no PVP or monetary competitive scene!
You tell em.
Last edited by Thatsnasty#5967 on Aug 24, 2022, 2:28:51 AM
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vacii wrote:
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Yslohr wrote:

However, i'm glad that GGG is following some of the best industry practices of small incremental changes with constant iterations.

Their track record show that everything ends up for the better.


Their track record got us here, To one of the most fusterating weekend in gaming history. almost as bad as D3 launch.

Every change they have made in 18 months as been going toward this weekend. 3.20 is gonna be the REAL SHIT SHOW.
ok, I'll give it another try
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krispidor wrote:
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DarkenX wrote:
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AntsGod wrote:
GGG is again missing the point.

Most players HATE Archnemesis.

Most players HATE the way you gutted Harvest.

Most players HATE the ninja nerf to drops.

How could you do the divine currency change and remove the option to divine items via Harvest?
That alone shows complete lack of planning ahead and you didnt even address it.


I can drone on forever. But like many other players, I am done.

Goodbye and thanks for the fish.


And by most, you mean the vocal minority.


huh, rly?


p.s.:sorry about politics, but ur answer is exact the same, that russians use to argue about anti-authoritarian riots in discussions :D


Your screenshot just proved the the other point 150-80 =70. How is 70k a majority. Also this is this only Steam? You do realize there are like at least 50k+ not on Steam.
This will hopefully stop the early mapping starvation of alchemy orbs and vaal orbs.

Unfortunately this does not address three of the major issues introduced with the league.

#1: Almost all endgame crafting used reforge keep suffix/prefix at one point in the process, and without it we are back to pulling the gambling lever for even endgame gear which feels horrible. Even a "remove random prefix/suffix" anywhere in the game would fix this (Eldritch annul doesn't work in 80% of cases)

#2: Juicing your maps with extra league content still doesn't add much in terms of loot. So it still appears that the only viable endgame content is bossing. You spent years making juiced mapping feel good, and now you pool the rug on the entire thing and throw scraps back. It does not feel good. Add 25% currency to the Empyrian loot showcase to illustrate the point.

#3: Archnemesis monsters just suck to fight against. When it is completely random is the monster is a pushover or a 2 minute fight, and it is completely random if you get good loot or 200 armour scraps it does not feel good. The power spikes are random and too high, and it is not worth the effort.

League was 12 steps back and now 3 steps forward. Changes are good, but more seems to be needed.
The game state is so, so bad and this doesn't address that. Just remove archnemesis from core and revert loot, the game feels like complete garbage.

I've given up and uninstalled, it feels like there's no hope for poe2 if they're this out of touch and I'm really tired of beta testing bad content
"We have massively increased the rarity bonus for items dropped by monsters with multiple Archnemesis mods. This is proportional to difficulty, so there's a moderate improvement for two mods, a large improvement for three mods and a huge improvement for four mods. "

The most anoying thing at the moment is when you face a rare which has 2 of the same kind of defencive modifiers, in my case lightning. It takes 2 min to kill that and the only thing it drops is 2 pieces of some random blue gear.

Coming buffs to rarity of items related to the amount of mods these rare have is good and let's hope it is enough. Still I would like to see some kind of grouping in these mod so they wouldn't be so punishing for single element builds. For example:

Mod group 1: Damage mods
Mod group 2: defence mods
Mod group 3: utility mods
Mod group 4: any of the above

This way we would't afce these tanky rares so early on.
We need reforge keep prefix/Suffix back like in a currency form or harvest this just isn't going to do.

When I start to get bored of POE I waste all my currency making insane items to try a new character that easily gives me a good month more playtime, without this way of repairing my filled suffix/prefix there is no way I will spend my currency on essence spamming on bases when a nice set of t1 mods on a prefix/suffix are like 1 in 20000 It's the frustating part of a craft...

Surely someone working at your company has tried crafting some decent gear before
Last edited by WOTUSAYINFAM#0905 on Aug 24, 2022, 2:33:57 AM

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