Improvements to Item Drops

So today I had 1st harvest boss and guess what 20 fcn rare archnemesis mobs that were spawn from harvest boss killed all my minions my ag. Even tho boss is not hard to deal with he was like 50 % health off but those 20 rares its just shouldn't happen with regular not streamer, player like me who's trying to make profit from anything, and u dare to say oh we did Quant and rare buff ty but if I can't kill rare I don't need your extra chance orb or extra rares that have no point in being as reward. I recorded that harvest fight if you willing to spend some time and check it out and fix that let me know . I'm done with league hopefully not for long.
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Caledus wrote:
You guys have deservedly taken alot of flack over this launch. But you all also deserve alot of props for consistently hearing the feedback and getting fixes out much faster then many companies so thank you.



Hard disagree, they overly nerf, see our complaints, do not actually hear what we are complaining about, fix tiny little things that don't actually cover the root problem and after massively nerfing loot they give us a tiny percent back because remind that even a 50% loot loss which is THE KINDEST estimate by those doing math while a 90%+ loot loss according to Empy Magic Find group aka the people who would have the most loot out of anyone, cannot remotely be treated by a 25% buff. This is the strategy to massively nerf loot in AN UNDOCUMENTED NERF and then admit to it but give us a tiny shred of it back and expecting us to shut up about it.

They are literally wanting you to do what you are doing, praise them for "listening to feedback" shut up about any complaints and just take the raw deal. No, they don't get to play that game after doing a massive undocumented nerf while preaching transparency. Revert the changes, admit you screwed up, and don't take us for idiots.
Last edited by ShaggydogGaming#3009 on Aug 24, 2022, 12:19:29 AM
no where near enough.
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LegitPasta wrote:
This is classic anchoring. Nerf loot by 90%, then buff by 33%. If the original number was 100, the new latest number is...13.33. (100 -> 10 -> 13.33)
The classic GGG approach. Can’t wait to see the streamers do a loot comparison of 3.18 -> 3.19 -> 3.19d. It’s probably still going to be abysmal. Path of Exile is about loot. Why can’t we have loot?
How do we know all the information will be in the patch notes?
Bring back 3.13 with new atlas tree and go work for your stupid poe2 and hard mods, this meme changes u making not fix anything!
ok
Mayb all the drops were appearing in the area you decided to cull out when you broke 32x9 ratio :(
So, you're telling me, you nerf loot by 90%... so now we have 10% of previous loot, and you think buffing it by 25% and 33% respectively to 12.5% and 13.3% is okay?
While these changes are an improvement (although not yet enough of one), this post does nothing to address the betrayal of trust players have felt by having many of these changes never stated in the manifesto or the original patch notes.

This post is curt and abrupt. It doesn't say anything about being sorry or having made a mistake. The "What We're Working On" was oddly tone deaf, and this post almost has a petulant tone to it.

In fact, it plays into one of the narratives that all of this was intentional, and silently implemented in the hope they could sneak it by and that people would be okay with it. Now that there is an outcry, a portion of the nerfs are quietly being walked back, but not all of them.

There is still complete silence on several of the criticisms, even though there must surely be awareness of them. Continuing to ignore these publicly stated concerns is really not a good look, and it doesn't engender feelings of loyalty. Don't just ignore them, discuss them head on. Even if they are things that aren't going to be changed.

Was the state of the game on launch intended or an honest mistake? If a mistake, how could testing not have exposed the problems before launch? And if intended, why was it not communicated before the launch?

I've been a huge fan of POE for over 8 years. It's probably the best game I've ever played, and it's been the only game I've played for a while now. I'm used to communication from GGG, and Chris Wilson in particular, being open and honest. I've appreciated the fact that they've always expressed their opinion and been up front about what direction they want the game to go in, while at the same time trying to work with the community when that vision has seemed different from what the players want.

I feel like I've been blindsided in the past 5 days. Not just because what was delivered on league launch went against the expectations of the reveal and patch notes, but because of the first absent and then strange nature of communication after the launch. The messaging does not feel like it's coming from the same company I've known for so long.

Something isn't right. And it goes beyond simple game mechanics. I want to know what's going through the heads of the people involved. Because right now, I don't feel as if I'm in safe hands going into the future. It's the first time I've felt that way, and it's not a good feeling.

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