Improvements to Item Drops
Fix Harvest. Add all crafts and rebalance prices.
Fix minions what die from mob gaze. |
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redacted, do what you want, it's your game
Last edited by Drevvska#5067 on Aug 24, 2022, 11:19:13 PM
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Jeebus ever loving Christmas!
This sick fascination with ArcnNem is borderline psychotic at this point. Find a padded room and work it out, get it out of your system. The Harvest changes are worthless without good crafts. Return the MUCH more likely and the prefix/suffix rolling. Make then triple, quintuple the cost, they need to be there. Currency drops will still be garbage. Back to delve or heist for that I guess. This league is cooked. |
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This is comical.
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pog af now hopefully we stop seeing so many people crying in global lol
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Nice
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Honestly its probably too late for me. Just having such a bad taste in my mouth with this league. Maybe next league you can actually test your game
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How much is "massively"?
A big part of why people are so pissed off is that things weren't in patch notes for such a big change. If it's a big change, give us numbers. I expect massively to mean at least 100% increased for each mod over what it already was. So 8 mods = 800% increased over what it already is, at a minimum. Is it that, less, more? But that's probably still not enough. When things are that hard to kill they should be REWARDING. You can leave it to full randomness. I want gauranteed good bases when I get a loot explosion, not 20 level 54 req bows with 2 linked sockets at most on them. I want at least Thicket bows with 4L 6s, 5Ls, at a minimum or you just screwed me over giving me a worthless loot explosion that should have been a single crappy bow drop while something else had a better chance at dropping a single other item that's better. |
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number will tell the truth, pls give some number
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thank you
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