3.19.0c Patch Notes and Update on Community Feedback

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nicto wrote:
In early maps and archnemesis rares are so bad. They need a damage nerf!!!! And the loot is the worst it has ever been.

I am done with POE, quite sad but even diablo immortal is more fun at this point…


Exactly what I said, lol

The rare monster right now is are 90% of the danger, everything else is weak in comparison. Make white maps 1 to 3 mods maximum and nerf life by 30%+ and reduce damage by 50%+, the content is too hard for someone that is just starting to make maps.
Last edited by HeliaXDemoN#5358 on Aug 23, 2022, 8:49:53 AM
The design decisions are really confusing. I am all for harder encounters along the way, but effectively neutering the player in every aspect seems like such a weird approach, while ramping up difficulty. It is not a good environment, when many skills are not up to par either, which pigeon holes players decision making even further.

I am not against less loot, if the drops are more relevant. Everything is stepping stones to cope with the difficulty, but the balance is completely off, and so is the sweet spot. Trade will not work very well, if people lack ingame funds, and things will be expensive, if loot is scarce, so that balance is also off. It is really confusing how anyone could think this was a good environment to ramp it up in.

It feels like the guy responsible for the Delirium weekly league disaster has been put in charge of decision making and direction of PoE.
We're sick and tired of every league just being more Archnemesis bullshit, because that's what every league mechanic (past and future) is from now on.

Remove Archnemesis!
Last edited by nyderic#3817 on Aug 23, 2022, 8:46:48 AM
It's okay for the game to be hard, but it's not okay to make loot to a level of unfun. Please, GGG revert loot to last patch. We went from sentinel's pushing an insane amount of loot down our throats, and now we can't even sustain alchs in yellow maps.
Chris: I don't get it, we decreased the insane archnemesis life by a WHOPPING 15%!!! yet even more people are leaving. DOES THIS MEAN IT BECAME TOO EZ SO PPL LEFT?
Last edited by id_rather_be_single#4748 on Aug 23, 2022, 8:49:58 AM
To make better you need bring back all you cut and add something new.
It's impossible to make better by cutting half a game and brought back 1/10 from that.

I understand how something can go wrong.
But how all can go wrong?
It's some sort of miracle.
Not anywhere near good enough
GGG needs to feel it in their wallet.
Until the drops keep at this "new rate", I'm done. Me and a TON of players.
Glad I do not buy the supporter pack this league yet. We will be waiting for news.
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id_rather_be_single wrote:
Chris: I don't get it, we decreased the insane archnemesis life by a WHOPPING 15%!!! yet even more people are leaving. DOES THIS MEAN IT BECAME TOO EZ SO PPL LEFT?


unfortunately this is probably true
Triple Down on the Loot scaling... amazing - still not fine.

Archnemesis got their HP decreased by 15% (only up until 3 Mods)? What...

Remove Magma Barrier, scale down Empoering Elements, scale down the Damage from almost every Archnemesis ability or rework the whole thing - still not fine.

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