3.19.0c Patch Notes and Update on Community Feedback

One step forward after 37 steps back.
Come on GGG...

You didnt even address your loot nerf, the BIGGEST thing you ever changed, not to mention it was a stealth nerf. I just wish we could have a ama with Chris Wilson and streamers like Ziz, Gazzy, Koby, and Empyrian to ask the questions. This stupid radio silence and shit patch seriously you screwed up say it GGG.

O and i feel bad for the ninja pull of 32:9 support that was just rude.
why wasting my time?
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The_Feral_Dog wrote:
reddit is the loud minority that expect empyrian level results for 1% of the time, skill and investment. do not pander to the loud minority, they are always the most toxic part of any gaming/online community. im glad there is less bad loot for me to look at, no one picked it up anyways, they are just salty because mr streamer said they are taking away loot even though there is normally ridiculous context in which they leave out and those scenarios very rarely apply to the average player. listening to reddit as if they are THE community and THE majority, is the biggest mistake of all that this company makes. focus on your vision for the game and making it quality, sure some suckers will leave, but they wernt invested, never intended on giving the game a chance and were always looking for that excuse to leave anyways. keep it up. the patch is more than what 90% of these people deserve anyways.


You seem to understand the problem with the loot about as well as GGG (that is not at all in case the sarcasm isn't obvious).

The problem is not that there is "less bad loot". The problem is that there is significantly a lot less loot in general. You're still getting shit loot. It's just less of it. And the Empyrian example is so prominent and went viral because he's running a full MF team that ultra juice their maps with 250-300 chaos each and they make 6,5 chaos "profit". Imagine what the casual normal player gets with "alch and go". Because the other thing you refuse to understand is that this is not a specific individual nerf targeted at the top 1% of the 1% MFers. It affects absolutely everyone and even much worse the casual players because they cannot afford to run such maps anyway. AND what is even worse is that this change was not documented and announced in the league patch notes to begin with.

But let's bash on reddit because that's the cool thing to do as a "superior" forum poster who isn't toxic at all and clearly understands the game better than those reddit plebs. Yes, reddit is the problem. Your post is about as useful as these patch notes (that is not at all in case the sarcasm isn't obvious).
So more band-aids instead of fixing the core issue.
AN mods in combination create ridiculous monster scaling. This change does nothing for that.

Why are you so insistent that rare mobs be more difficult than the many cool bosses this game possesses? This seems so backwards. In most every other RPG, Platform, Fighter, etc... game, the boss is the pinnacle event, not the trash leading up to it. In PoE, the 4 AN mod red beast essence is the real pinnacle event. Why even build new boss encounters? It seems like a waste of resources when you can just dream up new AN mods and combos to stick on rare mobs.


Loot, so basically block the league content in the mirror and run only the elemental trash tiles because chests don't suffer as much from the loot removal, right? So again, you want us engaging with generic snakes and spiders instead of Legion, Breach, and other prior league content. This is sheer madness.

PoE 2, already DoA before it ships.


Bring back base drop rarity quantity of leuguem monsters
GGG: The life nerfs for rares is not enough based on those number, you get to the first map the rare maps have like 4x more life than in the end of the campaign, reducing by 15% is too little and the damage with multiple mods are probably 4x higher too and it was not reduced.
this is a pointless patch with ignoring community feedback all together.
guess im taking a break until things improve, atm its just not fun to play.
In early maps and archnemesis rares are so bad. They need a damage nerf!!!! And the loot is the worst it has ever been.

I am done with POE, quite sad but even diablo immortal is more fun at this point…
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BatracianulMov wrote:
Personally, i don't mind the game being harder with less drops and stronger mobs so i won't touch on that (i'm getting hard mode early, yey).
However, harvest, my favorite crafting interaction has essentially been removed from the game without saying it outright. Lifeforce drops in red maps is the same? This is just a joke.
The fun part about harvest was that I could always do some reforges here and there to gradually improve my gear. But now on top of the fact that there is so so so less material for reforging, there’s also the opportunity cost because the high tier crafts also require enormous amounts of the regular lifeforce on top of the rare Oshabi one.
The drop rates need to go up in red maps too and the existence of higher tier crafts should not put a limit on our casual reforging, they need completely different currencies.


Wait, what a hard mode with craft? Are u out of your mind? If people wanna eat shit like hard mode than go deeper in shit, no crafts, no loot, just enemys who can shit on you.

Well some people want shit its their choice but why we all forced to this? I dont want hard mode, i want ssf with 10x loot from last league, and harvest from 3.13.

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