3.19.0c Patch Notes and Update on Community Feedback
so yellow and red map are rewarding. but i already bored at 24 lvl.
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" yoo! i playing it too:) superd fun. |
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Whelp... another failed league where you gutted the drops. Is this "Hard Mode" and you just decided to force all players to play it without telling them? If you want a slower game mode then MAKE A SLOWER GAME MODE.
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Game unistalled after 6k+ hrs since 2015
Bye |
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" u place majority and minority in wrong order :D |
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This is my first post on forum. Becasuse bafore that i tried to understand what you guys were doing and that u somehow tested it.
Today i woke up, logged in, t13 map essence mob. It was unkillable, it had so much hp that i couldnt see damage dealt. then after about 10 minutes (no exaduration) i got them to 75% and regen kicked in. all i could think is - ok they said they are going to fix it. Some hours later i found out that patch with fixes have already been deployed and all i have to ask is are you fucking kidding me? i have zero issues killing rares, elites, bosses under Maven's influence , but maybe you forgot to implement stuff that was ment for essences? If you didnt, please test it again, or for the first time rather. Im smoking maps , but i cant kill essence mobs sometimes. Btw also wanted to mention that i did by this time 76/115 atlas , first time in my poe experience im really straggling with obtaining maps and i still have 0 divine, 0 good uniqs , and biggest trade this league is 21c. Its nice to see less stuff dropping , but it feels like you drasticly redused good stuff and kept all the shit that goes straight to vendor. Oh and this is the first league im forcefully restraining myself from supporting you product. I hope someone reads it. |
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fk your hardmode bs. game is rippy and unbalanced enough. bring back fun like 3.13 and stop this nonsense crap leagues.
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lol
Last edited by hotohoritasu#1566 on Dec 1, 2022, 4:11:24 AM
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Dear GGG, Please buff permanent minion life they barely survive red maps, I am totally happy with the decision to remove unnatural strength and made it a global stat on the helm and move stats to gear which is ok, but the 30% life reduction hurts their basic survivability. which doesn't make sense for the archetype I'm loving the new league Thank you, |
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The game feels unrewarding for the amount of effort I have to put in this league. Harvest monsters are still ridiculously strong and feel like they cant die. I play a non meta skill and have for leagues. Spectral shield throw bleed just cant do harvest as well as other content especially devourers. I hope the life force changes help but 50k for a Very Mediocre craft felt more like a kick in the nuts than a good change. I was really excited when I saw the harvest changes and when I got in game and saw the crafts and the cost it just felt like a waste of time. Even if giga juiced maps drop 1k lifeforce per map you'll still be looking at 50 maps for a mediocre craft. I knew it would be expensive but this is like some blizzard entertainment stuff with implementing time wasting mechanics. Drop rates on general currency is what ever yea it sucks compared to previous leagues but we all generate currency eventually it just takes longer which some people don't like. Me personally I like building characters as fast as possible and trying new skills but that requires currency. I don't wanna have to be like Mathil and play hundreds of hours and all league to try new builds I just wanna play 40-100 hours a league and move on to other games. I understand that the team is trying to move the game to be more meaningful and in a slower direction, but is that fun for the majority of the player base?
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