What We're Working On

i will pay big money for a offline version of 3.13 with the new atlas progression.
Please GGG, the Archnemesis experiment is over, just put Archnem behind a Atlas Node you have to invest in to activate it.
I can live with lower Currency, Divinve being the new Exalted or even your constant nerfing of anything that moves and kills too fast, just remove Archnem.
For the love of anything, just get off your High Horse and stop with the constant "We want players to feel the weight of every Item" BS.
Yes, throwing all the uniques and currency like candy at whining baby players would make the Game worthless, but there should be middle ground between that and what you are doing right now.
Last edited by Turbopuschel1#6531 on Aug 22, 2022, 10:46:49 AM
WTF?

1. Buff Loot drops
2. Make harvest lifeforce pickup the same as expedition currency pickup, that is
if you are concerned about the "clicks"
3. Remove Archnemesis from League content, will fix everything related to that

This is just a prolonged "lol no"

I love this game, I want to continue loving this game.
Welp the day has finally come.










I now regret all of these ----------------->
"
krispidor wrote:
ggg roll back pls game to 3.13 state and reconsider your course for game balance. game becomes worse and worse every league with one exeption for this 6 launches.


absolutely agree. From 3.13 3.14 doings something wrong GGG ... break the game
Look all I'm saying is if you wanted to save us clicks you'd have implemented a way to transfer all or groups of inventory items in fewer clicks.. Instead of lowering the amount crafting material that drops.. if there is anything players don't mind an extra click for, its the important loot used to craft items.. Also Id like a public release of your teams hourly log of how long it took to farm up enough lifeforce to use in a meaningful way, and then which builds they used.

Bring back loot, I dont mind the game being hard, that was one of the things that drew me to it. But if you cant gear up, you can't play. I like most of archnemesis but you mixed it with existing content wrong. Looking forward to those balance changes asap.
It's definitely sounding like you nerfed player item quantity and are sitting around going "where did we go wrong? maybe something else is causing this lack of loot."

I'm addicted to your game, i bought a few loot boxes before this article went live, and ill probably buy more. Just listen to some of your player base, they aren't all wrong. Some of them are a bit over the top, but the
majority of them are onto something.
Harvest
Players have commented that the quantity of Lifeforce (the new harvest crafting currency) yielded by Sacred Grove encounters is too low relative to how much the craft cost.
Harvest yield currently scales up (to around ten times higher) by the time you're in high maps with atlas tree specialisation, rewarding you for running higher maps, rolling your maps well and specialising in Harvest.

That's a lie. 100% quant fully specialized T16 map barely gives half what's necessary for an essence reroll with 9 essences. Congratulations on destroying another league to be useless.
Ruthless should be [Removed by Support].
"
LizzyInATizzy wrote:
"
lasix1010 wrote:
I cannot comprehend how it is possible for a company of this size to repeatedly release such an untested mess.

And Chris response makes me just sad.


This is the TLDR of my short essay. Why would you at GGG decide to destroy Path of Exile when you've been hyping up a second release for years now? You really think we are going to flock to PoE 2 when we know we are beta testing the mods for it right now on our bogus Archnem Rares?? Can you just leave Archnem out of original PoE so we know which game to play and which version to avoid at any and all cost? If this is really a showcase of you testing mechanics for PoE 2, count me OUT.

Also, like many said - I am writing here today because I love your game so much and it's painful to watch you guys pushing your company so far down underwater that it's 1 second away from drowning to death. I love Path of Exile, I just thought so much more of you as people, especially from what I had heard from friends who worked on original development with you guys 10 years ago (people who nearly moved from the States to New Zealand... worked with your company on that level... denied job offers because it was too far of a move... but loved PoE with every bit of their heart and believed you did, too). They told me so much about the amount of passion and joy you had then for your game and company. Some of their experiences working with GGG in its infancy are why I started my own studio. They used to gush about designing PoE and balancing it with you, some regretted not moving to New Z to join the team when you offered. I wish they had, so they could've kept things under control! They've already quit in disgust (all but one, my constantly disappointed partner) because they don't know you guys anymore. I want to know and see what they saw in you; it's because of them I even play. What happened to you guys? I don't appreciate being told I'm being given a new product and then being used a free alpha1 tester instead, bait n switch.


Same..
Confront those who dare obstruct the transmission of your information with swift rejection, for they sit silently obsessing over your submission.
"
The second reason is that we removed a massive historic bonus to item quantity and/or rarity that applied to some league-specific monsters. We replaced it with a moderate (2-3x) increase to item quantity, to offset the fact that they often have more life than regular monsters and some cannot drop maps.


This plus the tedium of ridiculous life from Archnemesis mods? Don't play extra content. Got it. Loud and clear.

The current risk/reward balance is incredibly unsatisfying.

I got a zero-lifeforce Harvest plot. Hahaha, nope. Not going back in there. Probably blocking Harvest entirely now that the crafts are so much weaker and fewer. The costs should be sliced in half, at least.

Every single rare monster having a combination of Archnemesis mods sucks terrifically. It's exhausting. The monster type has no identity in comparison. Archnemesis league was good because we got to choose the mods ourselves and they weren't ubiquitous. Old Nemesis mods were good because they weren't on every rare monster in the whole game.

And every magic monster has one of those mods, too. This makes the mods not even exciting.

I do appreciate the toning down of Archnemesis during the campaign. Especially the change to the Sentinel mod's blocking.

Archnemesis mods on essence monsters and red beasts can make them take way too long to kill. There's no way I'm opening an essence crystal for anything less than Wailing anymore. This is unfortunate, because interacting with essences is one of the ways to get gear in SSF.

Another SSF concern is that your policy of "fewer, more impactful" rare item drops has also influenced the chaos vendor recipe negatively.

Please add a cooldown to the Stormstrider Lightning Mirages. The current number spawned is very punishing.
Softcore, solo self-found.
----- Currently: -----
Power Siphon Locus Mine Trickster in Settlers of Kalguur
Last edited by SunsetVista#4840 on Aug 22, 2022, 10:54:04 AM
Feedback to GGG:
First at all i am a unknown guy, read this thread, drinking a coke, and watching youtube videos etc. I play a league 200-500 hours depens on how busy my wife is - you all know "happy wife happy life" :-D So i am not a Progamer or anything like this.

And there are a lot of dissapointed comments and videos on youtube to this. So i though what can i do. First at all a Feedback to GGG so here i am (my english isnt well.)

The most Feedback was to Archnemesis, Harvest and General Loot. This league i am playing Boneshatter and what should i say archnemesis is not rly fun with this build and mods like Steel-Sentinel, Juggernaut etc. for the time its need and rewarding it is. I know u guys (GGG) are trying to give the best for us to play
Most ppl dont like Archnemesis mods, how annoying, how long, how hard and how less rewarding it is - even after the change in 3.19. Some Essences are harder then Elder or Shaper to kill and they takes longer, so skip essences at anytime, but that should not happen to it. Most ppl want to delete Archnemesis completly for that.

We (players) want to go fast, loot expolsion, rewarding for something, etc. So what can we do to do it better that people want a rare monster with archnemesis mods?! My though and result is to delete the less rewarding and extreme annoying mods entirely, take away the mods on all monster (make rares normal again) and here it comes: give a rare a chance (0,5% or whatever) to spawn with archnemesis mods, but only with the high end Stuff for good loot, loot explosions or something. That People want to have a archnemesis rare, and want to fight 10 min with it, die 3 time for that reward! Then we are happy and want to have archnemesis rares. :)

Next is harvest:
Make more seeds for one harvest run - maybe 300 - 500 seed with one run or make the crafting cheaper. Harvest is completly dead, sadly - was my most favorite thing in POE.

A tought about next time:
In the future maybe think about so major changes to the game like harvest crafting with the expensive craft, and normal craft like reforge life to speak with a player (for harvest like spicysushi-twitch streamer - he is a harvest god) for some feedback bevore the changes comes out about the cost of those craft etc.

And by the way:
We all know u guys are doing ur best and we all appreciate that and POE is still a amazing game and we all want that POE is still a amazing game in the future! :)

Last thing:
The Trade changes to this League are insane goood!


Thank you alll we are looking forward. Keep up the good Work


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