What We're Working On

Nice, keep on communicating and fixing what can be fixed and ignore those trash comments without any context and information about issue. League is gonna be good and i rly like direction of changes... they are just rough on casual players. Hopefully you can throw some bone for them in meantime coz its rly hard to predict this system long term. MSG for tryhards: Chill guys and dont take it too serious there is at least 3 months to play build, char, get 38-40 and what else. Chill dont make same mistake as you did in synthesis. That was one of best leagues and you all quitted before giving it a chance.
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lasix1010 wrote:
I cannot comprehend how it is possible for a company of this size to repeatedly release such an untested mess.

And Chris response makes me just sad.


Because people keep throwing money at them regardless.
The nerfs will continue until morale improves.
3.15 here we go again.
at least we know how will work hardmode.
GGG you are being extremely arrogant.

Just fix the game, nobody cares about your lies
Last edited by rodrigoar#3004 on Aug 22, 2022, 9:34:23 AM
How to fix this mess:

-Delete archnemesis and bring back the old magic and rare mob mods.
Then add an optional mechanic (like the delerium mirror) for people that want the extra challenge to randomly spawn in maps (and add some stuff for it on the atlas skill tree, not that anyone will bother but still)

-You reduced the amount of items dropped but the quality of the items that do drop is still garbage.
Make it so the higher the item level of an item the lower the odds become of it rolling lower tier mods this will generally make items you find as you progress through the campain and end game better all the way into t16 maps.
Also remove some of the useless mods that are bad regardless of their tier (like thorns)

-Lake of Kalandra.
Increase the overall rewards you get out of the chests to make it more in line with other league mechanics rewards.
Make it so that the jewellery offer in the mirror has 6 mods with at least 1 tier 1-2 mods in there. We've seen these random garbage jewellery things before (talismans, breach rings, etc) and they were never good enough to be used in anyone's build. Unless this is buffed the mirrored jewellery from kalandra will suffer the same fate.

-Harvest.
With the juice that monsters drop we can get about 5-10% of the crafts that we were previously offered. I'll be harsh on this one, whoever did the harvest change at GGG had a good idea in mind but the numbers don't add up.
This could've been avoid by running X amount of harvests of last league and then taking the average crafts you would get turned into the new juice system for balance. This wasn't done for balance i'd say harvest needs to drop about 10 times more juice to even come close to what we had before the changes.

-Exalted and divine changes.
This one is easy just change exalts to divines on everything.
Cards that gave exalts now give divines and vice versa.
A 6 linked item gives you an exalt instead of a divine.
T3 leo in the syndivate will divine an item now.
Exalted shards are removed and replaced with divine shards which are dropped by harbingers.

This is what the upcoming patch should contain as it makes the game less click intensive and keeps archnemesis in the game (to please GGG) while the remaining changes should please the playerbase and the economy on trade league.
IGN PutzyPS
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At this point we might have to go back to docks again and farm.

You introduced speed-meta and you are trying to take it back now.

well it might be too late for that chris.

Go retire
Lightning Conduit is a blast but I want more loot! We play small private league and we basically cannot rely on any unique at this point.

Harvest should be removed from the game, it is so worthless and unfun.

Kalandra mechanic is fun but not rewarding (been saving my completed tiles in hopes of loot buff, thanks GGG <3)
I see so many comment saying literary Fucck dam cazual .... em son when were gone u next exile . I sai u going in gaem leave vit onli strimer em i vas vrong i see alot just rage klut alredi and ist 3 dei in legue and u sai em ist not intended no bug ? if no bug then ist dam some test shit if u vana hard mode do it separate im there for fun kilink piksels not torture miself vit dam rare hareder that late game boss
Haverst you could reduce the cost of craft by a factor of 10 and then it might be right.

get 20-30 in a tier one map could do 4-5 reforges.

run 4 juiced tier 16 and could get like 3 top tier crafts ( though held back by crystallised at theat point.)

This is not enough.

The reduce loot is an insane nerf that should have been tested before the league started. And Harvest has been gutted way too much. Give us back the jewel implicits, the reforge much more likely (now more likely) and the reforge more common please.

The resistances to monsters from archnemesis make some rares extreamly tanky for some builds, make them a less multiplier for damage taken for that type of damage. Make it 3 or 4 times more tanky, not upwards of 20 times.

And make t3 and t4 monsters in harvest differentiate from t1 and t2 monsters. Most of us don't know or want to know all the different names of them, of which are dozens, just to know if one plot will drop more lifeforce than the other.
Last edited by MtNak#2471 on Aug 22, 2022, 9:45:34 AM

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