What We're Working On

I was watching the stream and the market and my friend's gameplay, waiting for Taiwan server(Garena) to put on the new patch, but now I'm not sure about that anymore.
1.Global drop rate
It's low enough that empyrian team, 6 man with a culler that has maximum IIQ/IIR, barely break even in map

2.Divine/Exalt change
Currently there's no reasonable way to target farm divine orb, and with the drop rate being much lower than before, people don't really juice the map to farm the loot from mobs anymore. It's like cutting tree from the root.
Making big juiced map was fun, but now it's not and it's negative profit.
There's one company that like to do this kind of things, Tencent. They tune the most important aspect of the game to the point that normal farming without RMT is meaningless. By controlling that, they can controll how much time and money they want everyone to spend. Now back to this topic, I see no difference.
no big juice = lower divine and rare unique generate by player = higher percentage of divine and rare unique from bot/scripter = RMT to get divine is more "effective".
Now look at Tencent, I see no difference,but is this really what you want?

Also, I think I can say this with confident that (Global drop rate/harvest drop rate/scourge currency) is just not tested or the developer just learned how to make trash game like Tencent does. This is tune to being annoying and frustrating.
Well, take it easy.
At least, such low benefit makes bots impossible to farm t1-t3 for currency.
LOL
This is really sad. DO SOMETHING!
but what's in the kalandra mystery box???
GET BACK OUR LOOT MULTIPLIER!!! THE ECONOMY IS SUPER INFLATED RIGHT NOW!!! :(
The second reason is that we removed a massive historic bonus to item quantity and/or rarity that applied to some league-specific monsters. We replaced it with a moderate (2-3x) increase to item quantity, to offset the fact that they often have more life than regular monsters and some cannot drop maps.


Create an easy mode for casual players to test and learn the game, a normal game for nerds and hardcore for those who have time to spend.


Simple. I don't care about addicted players, they can explode playing, it's their lives, but I want to have fun and I'm not having.
Last edited by Bolaway#6462 on Aug 22, 2022, 9:35:14 PM
I actually love the universal lowering of the loot drop rate. This makes the league longer and more enjoyable for me.
literally spending more time on the forums than playing a new league that is just a few days old . Wasted a weeks worth of vacation time thanks for the in depth patches notes and massive testing before release
things that should be removed/nerfed: heist/expedition but that's allowed to go on

things that should be improved: harvest... but they had to make people more mad

posts they should response to are like these ones where people are mad, you know "communication manifesto" but i only saw a staff respond to "first ex drop" (no value) -> "congrats!" soooo positively useful.

more energy is spent covering up issues + moderating than addressing actual issues. its shameful.
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
Been playing this game for 4 years now. I have never been more disappointed in a league mechanic or state of the game than I am now. Been playing for hours and hours and I can't get enough currency to progress in my atlas tree or buy/craft better gear. This has never been a problem before. Also, the drop rate of meaningful items is utter trash now, it takes away from the fun of grinding maps. I don't know what purpose all these loots nerfs were supposed to make better because as of right now the game is no longer fun. Furthermore, I am guilty of dropping a lot of money on MTX's, but I won't spend another penny until some of these problems are addressed and I hope the community as a collective group will do the same thing. Make the game fun again, thanks.

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