widescreen resolution removed from the game.

"
Echothesis wrote:
This doesn't necessarily mean their absolute dps would be highest possible in the game.

Nowhere have i said anything about highest possible dps. All comparisons are against their own builds with their range advantage.

"
Echothesis wrote:
And if you have overwhelming ranged dps, it will allow stable deathless gameplay regardless of whether you are paper or tanky. This is what final conclusion meant.

Except that is simply untrue. You are right for T16s, but the T16 ceiling is really low nowadays. When you factor everything, T17s wipe the floor with any paper builds, so does some unavoidable phases. Have you actually done a fully juiced, delirium T17? I have and T16s are a joke compared to it, and so are builds with "overwhelming damage" and nothing else.

"
Echothesis wrote:
This point cannot be proved or disproved without PoE telemetry data.

"
Echothesis wrote:
Imo QoL is worth the development costs, you may disagree.

You sure you want to put those two sentences next to each other? You're basically affirming that we can't ever have that information, but is sure it's worth. See, it's stuff like that that makes me question your objectivity and what you say.

"
Echothesis wrote:
However, this specific bit of QoL also doubles as a bridge to actual melee/ranged balancing, which brings us to your second point of "at worst gives an advantage to mostly ranged builds". Skills like TR or TS shouldn't have infinite targeting range even without black bars. TS arrows should burst into secondary when traveling far enough, other ranged skills limited in their own ways. At the same time, suggestions on buffs to melee skills were formulated by more knowledgeable players in other threads.

"
Echothesis wrote:
While never had 5-way KB build myself, seen it in action, as well as ranger builds made by my friends in party. With my lesser range build I wasn't able to hit a single mob if I wanted to, everything was already dead before appearing on screen as we walked.

You should remember the things you write. By your admission, unless KB receives the same cutout as TS and TR, it will always do absurd off screen damage. I Also have a KB build for 5-ways, it's brain off.

"
Echothesis wrote:
If GGG doesn't care about even trying said balancing, you would be correct, slamming bars remains the "best" option cost-wise. Or they could keep original bit of QoL from extra visisbility and fix a major aspect of the game at the same time, with extra work. Imo the idea is worth trolling GGG about.

Almost two years passed. I guess you have your answer when it comes to "best" option.
Ruthless should be [Removed by Support].
Last edited by AdRonZh3Ro on Jun 9, 2024, 4:52:12 PM
"
tackle70 wrote:

1) We've been over this. The game is by definition not competitive in it's main modes. Calling a rose by another name doesn't change that it's a rose. Nobody here is in favor of 32:9 for the competitive modes (PvP, racing). PoE is exactly as competitive as Skyrim and Solitaire.


1 year, 296 days

Fix it


I don't know if you know wheat competitive means. PoE is 100% competitive. The economy is build on competition. Whoever can farm the most with the best strategy the fastest will make multiples more than another. The first week is basically racing to complete content to be one of the first to drop certain uniques that only have value early.
"
Dozer72 wrote:
"
tackle70 wrote:

1) We've been over this. The game is by definition not competitive in it's main modes. Calling a rose by another name doesn't change that it's a rose. Nobody here is in favor of 32:9 for the competitive modes (PvP, racing). PoE is exactly as competitive as Skyrim and Solitaire.


1 year, 296 days

Fix it


I don't know if you know wheat competitive means. PoE is 100% competitive. The economy is build on competition. Whoever can farm the most with the best strategy the fastest will make multiples more than another. The first week is basically racing to complete content to be one of the first to drop certain uniques that only have value early.


Chalk it up to him playing Standard league only. He wouldn't know
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
AdRonZh3Ro wrote:

Except that is simply untrue. You are right for T16s, but the T16 ceiling is really low nowadays. When you factor everything, T17s wipe the floor with any paper builds, so does some unavoidable phases. Have you actually done a fully juiced, delirium T17? I have and T16s are a joke compared to it, and so are builds with "overwhelming damage" and nothing else.


You are correct, I don't have much data on T17 due to not playing much those days. My main char can clear the map (without strong delirium), but T17 bosses are unavoidable oneshot. So reasoning above was without T17, and as a side note I shudder at the thought of something like T17 being officially made mandatory content (because of 5th map slot), along with uber bosses breaking GGG's own choreography design (unique loot pool).

"
AdRonZh3Ro wrote:

You sure you want to put those two sentences next to each other? You're basically affirming that we can't ever have that information, but is sure it's worth. See, it's stuff like that that makes me question your objectivity and what you say.


Point was, we cannot know how many people abandoned game due to bad overall QoL, and cannot know if patches containing QoL upgrades had better sales on league day/week 1. So I can only say personal opinion that caring about QoL is important, but cannot build any serious reasoning for this topic. Maybe core of PoE whiteknights will keep supporting and grinding it forever wihtout any changes made from current state :)

"
AdRonZh3Ro wrote:

You should remember the things you write. By your admission, unless KB receives the same cutout as TS and TR, it will always do absurd off screen damage. I Also have a KB build for 5-ways, it's brain off.


Correct, that KB is among the first things they should fix if they wished to improve balance. Along with spark build filling half the map with projectiles. Seen it by joining public game once, and it felt like creepy horror episode, everything lags to a stall, couldn't make sense of what happening :)
But don't mean nerfing KB basics to the ground as GGG likes to handle things, just the offscreen range.

"
AdRonZh3Ro wrote:

Almost two years passed. I guess you have your answer when it comes to "best" option.


As said above, they did add portal scroll hotkey, and they cannot ignore global audience habits evolving over time. I really doubt PoE2 will release with such cringe UI and QoL PoE1 has now, and GGG may be willing to backport some of that QoL to PoE1. :copium:
Last edited by Echothesis on Jun 10, 2024, 3:01:36 AM
1 year, 297 days. Black bars are not acceptable or defensible.

Fix it
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
"
tackle70 wrote:
1 year, 297 days. Black bars are not acceptable or defensible.

Fix it


0 years, 5 days since my question how we went from "Take notes everyone - this is how you actually make good arguments." to "There are no defensible arguments in favor of black bars, and none have been offered in 1 year, 291 days."

Spoiler
"
ArtCrusade wrote:
How have we gone from "Take notes everyone - this is how you actually make good arguments."

Spoiler
"
tackle70 wrote:
"
Ulsarek wrote:
How this is still up for debate is beyond me. GGG put a limit in place because the game was never designed for such resolutions and actively broke the game. Just because it wasn't apparent to the average user doesn't mean those problems didn't exist.

Just from the top of my head, to name a few:
• You could see entities spawning in at the edge of your screen and position or navigate accordingly
• More often than not said entities weren't even properly loading in, t-posing wasn't uncommon
• As stated by GGG themselves, such resolutions caused unintended behaviour and fucked with their server load
• Major advantage, you could essentially offscreen packs and bosses with little effort
• Bosses don't have infinite enmity range, some could be offscreened without them even moving towards the player
• You couldn't click on the map or loot items beyond a certain area on your screen

There was even a popular case 4 years ago during the China race where the streamer Ventrua used a very wide resolution to offscreen Baran with Essence Drain during said race. He pretty much sat at the edge of the arena and slowly killed the boss without the boss even moving. This could be applied to many bosses and thus indeed is beyond broken and a unfair advantage. (https://www.reddit.com/r/pathofexile/comments/i7qq7n/ventrua_exploiting_ultrawide_in_china_race/)

32:9 and beyond working in the first place was an oversight. GGG most likely never thought of it and once they started to identify problems a solution was applied.

One could argue black bars are a bad solution but then again it isn't uncommon in the industry and much easier to implement than fixing whatever else gets broken by these ridiculous resolutions. Elden Ring also doesn't allow widescreen for these reasons. GGG did the right thing here.

Besides widescreen still works, 21:9 is a significant upgrade over 16:9 but doesn't break anything.


Take notes everyone - this is how you actually make good arguments.

I don't agree, as I've argued throughout this thread, that these points validate the decision to "solve" the problem by implementing black bars in the main game. I agree that 32:9 (and, I would argue, even 21:9) should be banned from races and PvP modes, but black bars are the laziest and most clumsy possible "fix" for the main game.

For one thing, it's an overstatement to say 32:9 broke the game. Every instance you mention of 32:9 "breaking" something in the regular noncompetitive modes could have been solved by bug fixes or fog of war, either of which would be a far better solution.

I also would argue that GGG's "my servers are melting" reasoning is complete nonsense and just them grasping at straws to justify a lazy design choice. This issue affects something on the order of 0.5% of their players. That's just not significant enough to meaningfully affect their overall server load. Also, it is not right for a company to pass problems on their backend off to their paying customers. Players pay GGG so they can support their staff and all their technical backend. Slapping black bars on player screens to save 1% server load is not acceptable, particularly for a company their size.

GGG did the lazy thing here, not the right thing. Bug fixes and/or possibly a fog of war or FoV system would be GGG doing the right thing.


To what I can only call gaslighting right here:

Spoiler
"
tackle70 wrote:
"
Echothesis wrote:
So far haven't seen an argument against what I said 2 pages ago, about why the rest of black bars solution working rather poorly and should either be fixed or removed.


There are no defensible arguments in favor of black bars, and none have been offered in 1 year, 291 days.

Fix it.


Actually downright toxic.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
tackle70 wrote:
1 year, 297 days. Black bars are not acceptable or defensible.

Fix it


1 year, 297 days
Fix/Replace your problem causing hardware.
Flames and madness. I'm so glad I didn't miss the fun.
"
tackle70 wrote:
1 year, 297 days. Black bars are not acceptable or defensible.

Fix it


Spoiler
Sure.

Screen:
Disclaimer: Calculations within 1% margin of error.
A)U.Wide. 1132 x 1.27 = 1437.64 pixels. 13,5% wider for each side. 305 pixels wider than standard.
B)16:9. 1132 pixels wide.

Wide Range Reference:
16:9(Top).
Stacked: U.Wide > 16:9 > 4:3 (Middle).
U.Wide (Bottom).
Strong Box Reference (Middle Left).
All images stacked adequately to assure quality.


Skill in Question:
Tornado Shot
Lightning Strike
Bladestorm

Empirical Tests:
The baseline used was un-juiced T16 with 90%+ quant.

Tree used:


Map Sample used:


Videos:
Tests for U.Wide vs 16:9 agro distance.
U.Wide x 16:9 Top Left against mildly active enemies:https://puu.sh/K8z8S/125159ac5a.mp4.
Enemies do not agro.

Wide x 16.9 Approach against fairly active enemies:https://puu.sh/K8zaw/ea95ea59e7.mp4.
16:9 enemies agro.

Direct horizontal Sight wide:https://puu.sh/K8zc4/b4955c3af5.mp4.
10 seconds to agro.

Direct horizontal Sight 16:9:https://puu.sh/K8zc7/199e978cbc.mp4.
Instant agro.

This proves an advantage exists. But you might as well say that it's impractical to use it on a regular play.

Extra paper 0% exp TS Build:
Build proof:


Essence Monster 1 x 0% exp TS build:
https://puu.sh/K8zj6/c7e5856e6a.mp4.
@24 seconds, meteor does 3/4 of my life. Unsafe at 16:9. Pretty safe at U.Wide.

Essence Monster 2 x 0% exp TS build:
Wide x essence:https://puu.sh/K8zto/4729d40dee.mp4
I can reliably keep track of him. Blood corruption rarely spawns near me. Yes, i smooth brained near the end with 16:9.
16:9 x essence:https://puu.sh/K8zty/920fc8e23c.mp4
I can't keep track of him in the same way. Blood corruption spawns near me constantly. I could attack from offscreen, but that diminishes damage substantially.

The survivability aspect i'm putting in question pertains to the distance one has from the monsters when you are playing an absolute paper build.

The damage aspect i'm putting in questions pertains to the damage output sustainability and increased damage from Far Shot.

But you are probably right, MB is not budget friendly. You know what is? Headhunter. https://poe.ninja/economy/necropolis/unique-accessories?name=Headhunter
Which also makes able to do relatively juiced maps with mirror of delirium. I made a video with the same character but it was too large and i don't have a way to cut it atm.

Oneshot BS build:
Build proof. Forgot about life: 5693 mana:851 ES:0.


Essence Monster 3 x Paper(?) BS build x 4:3:
https://puu.sh/K8zyc/6dcbc00b24.mp4

Then we convert that same BS build to the same stats as the TS build:


Essence Monster 4 x Paper BS Build:
https://puu.sh/K8zFX/2f6a915de8.mp4
Yeah.

So, should you get U.Wide or keep 16:9?
Tornado Shot: U.Wide gives QoL and damage increase for TS and similar builds.
Lightning Strike: similar performance, but has tradeoff as projectiles do less damage.
Bladestorm: literal waste of money.
"
Echothesis wrote:
- Conclusion 6: Fastest way of achieving desirable goal for majority of PoE players has no correlation with access to ways of negating mobs attack capabilities, including one known as "Ultrawide aspect ratio attack range".

Let's see what you concluded and apply it to a few simple questions:
U.Wide doesn't affect tanky builds? You would be correct. Mostly QoL.
U.Wide doesn't affect oneshot builds? You would be correct. Mostly QoL.
U.Wide doesn't affect melee builds? You would be correct. Mostly QoL. LS is not melee. /s.
U.Wide doesn't affect ranged builds? Partially correct. It will increase Tornado Shot and Toxic Rain damage and survivability(builds that need to click on the enemy location precisely), but Kinetic Bolt, Split Arrow and other projectile based builds are unaffected.
U.Wide doesn't affect paper builds? You would be incorrect. U.Wide is large enough so that it can and will affect mapping survivability and visibility.


Which makes me wonder. You yourself said that U.Wide "has no correlation with access to ways of negating mobs attack capabilities", yet i've proved the advantage exists and i've proved that it does affect survivability in projectile paper builds, and let me stress this again, does fuck all for melee, so i'll ask again, why try to force GGG do address something that beyond U.Wide is at best useless, by your own words, and at worst gives an advantage to mostly ranged builds, also being a QoL that GGG doesn't benefit one cent off of?

0 year, 1 days that proof was given that further extending vision is abusable.
Ruthless should be [Removed by Support].
"
AdRonZh3Ro wrote:

0 year, 1 days that proof was given that further extending vision is abusable.


Which is irrelevant to the point at hand because:
1) this is not a competitive game
2) people intent on abuse/exploits can still run 32:9 with 3 seconds of reading the wiki
3) this is not an argument in favor of black bars being acceptable

1 year, 298 days

Fix it
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70 on Jun 11, 2024, 10:57:07 AM
Spoiler
Sure.

Screen:
Disclaimer: Calculations within 1% margin of error.
A)U.Wide. 1132 x 1.27 = 1437.64 pixels. 13,5% wider for each side. 305 pixels wider than standard.
B)16:9. 1132 pixels wide.

Wide Range Reference:
16:9(Top).
Stacked: U.Wide > 16:9 > 4:3 (Middle).
U.Wide (Bottom).
Strong Box Reference (Middle Left).
All images stacked adequately to assure quality.


Skill in Question:
Tornado Shot
Lightning Strike
Bladestorm

Empirical Tests:
The baseline used was un-juiced T16 with 90%+ quant.

Tree used:


Map Sample used:


Videos:
Tests for U.Wide vs 16:9 agro distance.
U.Wide x 16:9 Top Left against mildly active enemies:https://puu.sh/K8z8S/125159ac5a.mp4.
Enemies do not agro.

Wide x 16.9 Approach against fairly active enemies:https://puu.sh/K8zaw/ea95ea59e7.mp4.
16:9 enemies agro.

Direct horizontal Sight wide:https://puu.sh/K8zc4/b4955c3af5.mp4.
10 seconds to agro.

Direct horizontal Sight 16:9:https://puu.sh/K8zc7/199e978cbc.mp4.
Instant agro.

This proves an advantage exists. But you might as well say that it's impractical to use it on a regular play.

Extra paper 0% exp TS Build:
Build proof:


Essence Monster 1 x 0% exp TS build:
https://puu.sh/K8zj6/c7e5856e6a.mp4.
@24 seconds, meteor does 3/4 of my life. Unsafe at 16:9. Pretty safe at U.Wide.

Essence Monster 2 x 0% exp TS build:
Wide x essence:https://puu.sh/K8zto/4729d40dee.mp4
I can reliably keep track of him. Blood corruption rarely spawns near me. Yes, i smooth brained near the end with 16:9.
16:9 x essence:https://puu.sh/K8zty/920fc8e23c.mp4
I can't keep track of him in the same way. Blood corruption spawns near me constantly. I could attack from offscreen, but that diminishes damage substantially.

The survivability aspect i'm putting in question pertains to the distance one has from the monsters when you are playing an absolute paper build.

The damage aspect i'm putting in questions pertains to the damage output sustainability and increased damage from Far Shot.

But you are probably right, MB is not budget friendly. You know what is? Headhunter. https://poe.ninja/economy/necropolis/unique-accessories?name=Headhunter
Which also makes able to do relatively juiced maps with mirror of delirium. I made a video with the same character but it was too large and i don't have a way to cut it atm.

Oneshot BS build:
Build proof. Forgot about life: 5693 mana:851 ES:0.


Essence Monster 3 x Paper(?) BS build x 4:3:
https://puu.sh/K8zyc/6dcbc00b24.mp4

Then we convert that same BS build to the same stats as the TS build:


Essence Monster 4 x Paper BS Build:
https://puu.sh/K8zFX/2f6a915de8.mp4
Yeah.

So, should you get U.Wide or keep 16:9?
Tornado Shot: U.Wide gives QoL and damage increase for TS and similar builds.
Lightning Strike: similar performance, but has tradeoff as projectiles do less damage.
Bladestorm: literal waste of money.
"
Echothesis wrote:
- Conclusion 6: Fastest way of achieving desirable goal for majority of PoE players has no correlation with access to ways of negating mobs attack capabilities, including one known as "Ultrawide aspect ratio attack range".

Let's see what you concluded and apply it to a few simple questions:
U.Wide doesn't affect tanky builds? You would be correct. Mostly QoL.
U.Wide doesn't affect oneshot builds? You would be correct. Mostly QoL.
U.Wide doesn't affect melee builds? You would be correct. Mostly QoL. LS is not melee. /s.
U.Wide doesn't affect ranged builds? Partially correct. It will increase Tornado Shot and Toxic Rain damage and survivability(builds that need to click on the enemy location precisely), but Kinetic Bolt, Split Arrow and other projectile based builds are unaffected.
U.Wide doesn't affect paper builds? You would be incorrect. U.Wide is large enough so that it can and will affect mapping survivability and visibility.


Which makes me wonder. You yourself said that U.Wide "has no correlation with access to ways of negating mobs attack capabilities", yet i've proved the advantage exists and i've proved that it does affect survivability in projectile paper builds, and let me stress this again, does fuck all for melee, so i'll ask again, why try to force GGG do address something that beyond U.Wide is at best useless, by your own words, and at worst gives an advantage to mostly ranged builds, also being a QoL that GGG doesn't benefit one cent off of?


1)It has a player based economy, making it competitive by default. Most of the best delve players literally keep their accounts hidden as to not disclose information to others.
2)Which is bannable.
3)It is. It's like saying water isn't wet and refusing to elaborate. Your opinion doesn't change a fact.

0 year, 2 days that proof was given that further extending vision is abusable. No "fix" needed.

Ruthless should be [Removed by Support].
Last edited by AdRonZh3Ro on Jun 11, 2024, 4:11:45 PM

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