[3.27] Ice Dancing God - Icestorm/Cyclone/CI - Viable For Everything

Don't forget about the new scion class. I saw one node that gave her 60 to all attribut
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Sezth#0933 wrote:
Don't forget about the new scion class. I saw one node that gave her 60 to all attribut


This is last node on scion - meaning, we would need put all 8/8 points in this ascendancy and not invest in third ring. And i don't think weapon and armour options are good enough (no obliteration)

edit: actually perphaps it would be be abandonig third ring for some defence back?
Last edited by Jedayr#5268 on Feb 27, 2026, 11:31:58 PM
I think we're back fellas! Can't wait to see what Kelvynn cooks up for us!
Hello, fellow WI enjoyers!

A new league is upon us. And this one feels like the old times, with massive changes that we'll have to adapt to.

1. There is a MASSIVE nerf to all Int stacker builds' ES scaling. Looks like the main target was HOWA. They got hit with several nerfs, and we get hit by the collateral damage.

Some numbers: the budget version with 2700 Int and 12k ES will now have 8k ES. The endgame version with 3200 Int and 20k ES will now have 12k ES. That will definitely make uber bosses and super nasty Nightmare (formerly T17) maps harder.

Then again, this build is very tanky not just because of the high ES pool. With the sheer Int numbers we are hitting these days, one of the biggest defenses is the damage reduction per Int:

Higher Int and extra attr from the 3rd ring also let us afford higher levels of Immortal Call.

There is also an option to craft +3 Minimum Endurance Charges on the 3rd ring.

Maybe we'll have to keep Discipline too.

And against uber bosses the best tactic is to delete them before they can do anything. Or just die less than 6 times. You know, Portals are Resources xD

2. Grafts are not getting added the core game. So we won't have an easy source of frenzy charges. Too bad.

3. Memory bosses should become easier to target farm. Which means that the price of Bound By Destiny should hopefully go down.

4. The new Scion Reliquarian Ascendancy will not be of any use to us in 3.28. In this league the items it offers are pretty much all melee. In the Phrecia league, its prototype (Scavenger) was only worth using because it had Obliteration explosions.

5. There is a new belt base that can be anointed. Of course, synthesized %Int version of that would be amazing. But I wouldn't count on that happening. You can put a random synth implicit on it for the price of 1 Sacred Lifeforce. But the chance of hitting %Int is very low. First we'll need to see how rare is that new base anyway.

6. There are many new exceptional support gems, and they are target farmable (drop from specific bosses, like in PoE 2). Perhaps there is something nice there that we can use. We'll have to see the full list.

Waiting for more information.
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Gottwurm#1507 wrote:
hmm if this is real, i think it could be very nice for us, since it gives us 0 downsides, edit. at least while channeling.

https://www.reddit.com/r/PathOfExileBuilds/comments/1rgade2/what_could_this_enable_its_reserved_so_its/

Frostmage Support:

Let's say we have 3k mana and we reserve 2500 of it. And we have 2700 Int (the budget version). Icestorm's base hit damage is 5-7 per 10 Int. That's average 1620 base hit damage for the budget version. With Frostmage, the base hit damage will gain added cold damage equal to 22% of the reserved mana, that's 550. That is 34% MORE damage. Instead of some other support we are currently using. So the overall damage boost will be a lot less than 34%.

At the same time, the base mana cost of Icestorm (22 mana) will be increased by 5% of the reserved mana (125). Our final mana cost is currently about 3x the base, ~60 mana. And it will become ~450. I doubt we'll be able to afford that. And it won't be worth a little more damage.



but e dont know waht kills the new class have exept some few right?
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Kelvynn#6607 wrote:
Hello, fellow WI enjoyers!
Some numbers: the budget version with 2700 Int and 12k ES will now have 8k ES. The endgame version with 3200 Int and 20k ES will now have 12k ES. That will definitely make uber bosses and super nasty Nightmare (formerly T17) maps harder


8k - 12k es isn't a big problem, as you mentioned. it's reaching there that will be more difficult now. What would be our ES when we reach maps i.e. 1500 int - 2000 int? At that point we will not have any cool dmg reduction mods as well. I feel like start and mid game will be a bit crazy but eventually the build will pop off. Leveling guide might need some tuning....also labs we have to be a bit careful when doing it otherwise we will die a lot more.
Last edited by gruumine#5054 on Mar 1, 2026, 4:37:49 PM
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gruumine#5054 wrote:
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Kelvynn#6607 wrote:
Hello, fellow WI enjoyers!
Some numbers: the budget version with 2700 Int and 12k ES will now have 8k ES. The endgame version with 3200 Int and 20k ES will now have 12k ES. That will definitely make uber bosses and super nasty Nightmare (formerly T17) maps harder


8k - 12k es isn't a big problem, as you mentioned. it's reaching there that will be more difficult now. What would be our ES when we reach maps i.e. 1500 int - 2000 int? At that point we will not have any cool dmg reduction mods as well. I feel like start and mid game will be a bit crazy but eventually the build will pop off. Leveling guide might need some tuning....also labs we have to be a bit careful when doing it otherwise we will die a lot more.

Leveling guide is already written with 1st day gear in mind. I typically have 700-800 Int and 2500-ish ES by the time I kill Kitava. It's not going to be very different. Maybe 2k ES.

I've also been to T16 maps with 5k ES before. This is kind of like going back in time before the new top bases were introduced in 3.23. We've farmed uber pinnacle bosses with 12k ES before, and we've had a lot less damage back then:
[3.20] Uber Sirus with 12k ES and 2200 Int

Usually, there is something new in each league that gives us more power. We'll have to see. I'm sure there is something in this new league too.
Last edited by Kelvynn#6607 on Mar 2, 2026, 2:02:55 AM
Took all my currency from this league into Standard and this is cute:

Bought a Crusader/Shaper influenced Whispering Ice with 44% increased Int:




Also, you could corrupt Brute Force jewels at one point as well:



Any other Standard shenanigans out there that can push this even further?





Edit:

Added this Atziri's Flask to the build:

Last edited by AngelOfPassion#3443 on Mar 3, 2026, 1:21:51 PM
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Any other Standard shenanigans out there that can push this even further?


Some Synth rings maybe?
Check PoB first to make sure they actually are an upgrade.

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