[3.26] Ice Dancing God - Icestorm/Cyclone/CI - Viable For Everything

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AxelDice#2119 wrote:
About amulet crafting, patch notes say that
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couldn't be Magic Rarity with modifiers
. But it still should be possible to use transmute on it and make it magic without modifiers, as it works right now. So while cheap hinekora is gone, imprinting should still be possible. If it is like this, we can use modified version of metacrafting. Imprint no mod amulet, chaos spam for %int, annul other crusader mods. Then awakener's orb, rest of the process the same. Restore to imprint if something goes wrong. Price increases though because of extra chaos used.

Or am i missing something?

You mis-quoted it. The actual quote:
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Fixed a bug where Simplex Amulets and Heist base types with similar implicits could be Magic Rarity with modifiers.

This sounds like they will just revert to Normal rarity if they have 0 mods, and stay Rare if scoured down to 1 mod.

Not 100% sure. But very likely it'll be that way.
But what support to use instead of energy leech?
The bug they fixed is that through some weird shenanigans you could downgrade amulet's rarity without scouring all its mods and that's normally impossible to do. I don't think they will disable using transmutes on normal rarity amulet for some reason, it would be very strange if they suddenly do. And bestiary imprint doesn't require any mods on an item, only that it is magic rarity.

But we'll see soon
Without curse or slow immunity, won't we have to start worrying about stuff like Temporal Chains?
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Kelvynn#6607 wrote:
What's new in 3.27, from what I see:

3. A nerf to Simplex crafting. You can no longer meta scour it to a magic 1-mod that can be imprinted. It will remain rare. This means you have to be super careful when clicking the bases and looking at the projected results. One mis-click can ruin the craft and brick the expensive base.

The old 100 div meta crafting method was based on imprinting and will no longer work at all. No big deal there. I'll just remove it from the guide.

But the biggest implication of this nerf is that you no longer have the option to quickly craft a 2-mod amulet and use it until you have the currency for the full 3-mod craft. It's all-or-nothing now.




how so? what line from patchnotes causes this? can you elaborate in few words?
https://www.pathofexile.com/forum/view-thread/3869178

Six more of the Bloodline ascendancies are out. We have 9 of the 10 now (presumably the 10th is the new Breach boss), and all of them look uninteresting. Not just for us, but in general.

For us, trading flasks for a ring slot still looks to be the best one, and even that isn’t great.
Last edited by Tithonia#4676 on Oct 26, 2025, 7:25:58 PM

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