[3.25] Ice Dancing Queen - Icestorm/Cyclone/CI - Viable For Everything

How often would you die on this build? I was wondering if it would be hardcore viable. I saw that a few people were playing it, but didn't know how risky it would be. Not to mention that specialized items are much harder to come by on HC. I'm tempted to try it though.
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How often would you die on this build? I was wondering if it would be hardcore viable. I saw that a few people were playing it, but didn't know how risky it would be. Not to mention that specialized items are much harder to come by on HC. I'm tempted to try it though.


If you can find the items, it's tankier than some popular HC build like Boneshatter and RF jugg. However, it's much harder to build in an SSF environment. I don't know how the HC economy is.
Trying to get all the items for this build.

I bought this and got the colours right, is this close to BIS for boots?



If not, is there anything I can do to improve it?

Thanks
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glenngvz wrote:
Trying to get all the items for this build.

I bought this and got the colours right, is this close to BIS for boots?



If not, is there anything I can do to improve it?

Thanks

This is as good as it gets. The only stat that matters on the boots is CDR. 70% or better is good enough. You have it almost perfect.
I'm trying to build it in order, but I have a very bad survival rate. On some 16 maps i get oneshoted. Now i'm trying to catch good stats for body armor(not the one i'm wearing right now). Can someone look at my character and tell me where the mistake is?
Last edited by Avangardo on Sep 6, 2023, 11:13:09 AM
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Avangardo wrote:
I'm trying to build it in order, but I have a very bad survival rate. On some 16 maps i get oneshoted. Now i'm trying to catch good stats for body armor(not the one i'm wearing right now). Can someone look at my character and tell me where the mistake is?


You have no protection against corrupted blood. My guess is that that is the most dangerous thing, but without seeing your playstyle or what map mods those maps have where you die it is hard to say.

You are not quite capped on fire resist, something you can fix by spending couple blessed orbs on your rings.

If you are taking lot of Searing Exarch altars without reading downside, they often give -fire res or you are hit with meteor when you use flask. Together they can be really dangerous, especially when you have multiple flasks on autouse.
New video: Sanctum (full run)

Swap Discipline and Hatred for Blasphemy Frostbite and Temporal Chains. Take out CWDT and Punishment. Bring Granite and Jade flask instead of the regular curse and stun mitigation.

Frostblink on enemies and destroy them. They do very little damage up close and they are super slowed and debuffed by the curse auras. Use namelocking in the arena rooms while frostblinking to avoid the beams.

The best relics are the ones that give Inspiration when you receive an affliction. Which you will a lot. Just avoid getting the one that makes enemies faster and unslowable - reverting the effect of your TC aura. Fast enemies (or traps) will wreck you.

On the first two floors your goal is to collect coins and buy boons from Divinia. On the last two you can sometimes find Divines in the offers and accursed pacts. But you'll be blind most of the time, because the afflictions that hide room and reward types are very common. And often you have to choose between that and fast enemies.

Switch back to the regular setup for the final boss and roflstomp her. I still bring The Writhing Jar for her because I remember that she can do an invulnerability phase with lightning waves. She hasn't lived long enough to do that in any of my runs this league. But better safe than sorry.

The biggest problem with the Sanctum is that it's not rewarding enough for the time invested. In those 30 min I could kill some endgame bosses, farm some juiced maps with my favorite mechanics, or run a couple of TotA tournaments - and most likely make more profit.
Last edited by Kelvynn on Sep 6, 2023, 12:43:35 PM
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Kelvynn wrote:
New video: Sanctum (full run)

Swap Discipline and Hatred for Blasphemy Frostbite and temporal Chains. Take out CWDT and Punishment. Bring Granite and Jade flask instead of the regular curse and stun mitigation.

Frostblink on enemies and destroy them. They do very little damage up close and they are super slowed and debuffed by the curse auras. Use namelocking in the arena rooms while frostblinking to avoid the beams.

The best relics are the ones that give Inspiration when you receive an affliction. Which you will a lot. Just avoid getting the one that makes enemies faster and unslowable - reverting the effect of your TC aura. Fast enemies (or traps) will wreck you.

On the first two floors your goal is to collect coins and buy boons from Divinia. On the last two you can sometimes find Divines in the offers and accursed pacts. But you'll be blind most of the time, because the afflictions that hide room and reward types are very common. And often you have a choice between that and the enemy speed.

Switch back to the regular setup for the final boss and roflstomp her. I still bring The Writhing Jar for her because I remember that she can do an invulnerability phase with lightning waves. She hasn't lived long enough to do that in any of my runs this league. But better safe than sorry.

The biggest problem with the Sanctum is that it's not rewarding enough for the time invested. In those 30 min I could kill some endgame bosses, farm some juiced maps with my favorite mechanics, or run a couple of TotA tournaments - and most likely make more profit.


I disagree on the relic choice.
Get Gain max resolve when you kill a boss, mini bosses count as well, 2nd floor bosses count as 2 bosses, you can easily brute force the sanctum this way.

Regarding Sanctum rewards, I think its based around speed and relics that also give you the ability to see additional rooms.

I went TS deadeye this league and I get around 3-4 divines per normal run + unique relic of choice, the only way to lose a sanctum is if I actually die, which will not happen on the WI.

But yeah, max resolve on boss kill + reveal additional rooms make you get a nice amount of divines every run + boss drops (and unique relic drops if you run it). The Original Sin relic is 40 div.
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Firestrike9 wrote:
I get around 3-4 divines per normal run

Where from? I've had runs where I got the full map reveal boon, and there were zero divines on the entire map. Took all accursed pacts along the way too, and nothing there either.

Can you record a 'normal run' for us?
I can't seem to find how to resist all elemental ailments , i seem to get frozen a bit, i am level 75 , am i missing some key skill in the skill tree?

Edit: nvm , was not running purity of elements since i had 130 resists without it with wise oak, any other way to get immunity to elements without it?
Last edited by theFirstOne on Sep 7, 2023, 3:47:52 AM

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