Character Balance in Path of Exile: Lake of Kalandra

xdd
GGG... I'm still up in the air on what I think about these changes. As they are,... they don't sound great. overall feels like alot less player agency in this patch. Also, feels like no upgrades to compensate for the downgrades of things (minion stuff being an exception,...possibly.)

MORE IMPORTANTLY...
Why release this manifesto in the seemingly nerf heavy state that is without having something readily available to quell the inevitable judgment and anger that it would incur from the player base.

IF NOTHING ELSE,... this was a horrific PR mistake. With the backlash and trust issues players have had over the past4-6 leagues, this a was foreseeable and avoidable error in judgment. Anyone who has EVER successfully delivered bad news and saved face knows that you have to divert, distract or compensate for the bad news. This fells more like another random punch in the gut with no apology or excuse. At least tell us there was a GOOD reason for the punch or that we are getting ice cream to compensate for the punch. Leaving this out there in this state knowing full well how the community would react with no good counterarguments or compensatory news, updates, or reassurances coming for a good week is PR suicide. You're turning players away before they even get to see the possible upsides of what you may be doing for them. Basically you push away/anger your core player base and even the possible new player base by your lack of transparency or hope for the larger picture. Bad business move. I love the game, you guys have captured magic in a bottle with this game. You really squander that magic tho when you slap your player and then ask for forgiveness and then do it all over again 1-2 leagues later.

I'm just confused and at a loss.

Best of luck....
GL EXILE!
Problem:
The difference between low budget build is too high, items have mutch higher effect on overall strengh of the build than passive skill tree. The game had to be balanced around high budget builds, making difference betveen loW to high budged even 100 times(600k base build vs 60mil minmax build). This makes the game extremely hard to balance, while keeping power of most players low.

Solution:
Reduce damage numbers on items, buff passive skill damage numbers.
Wow. RIP minions in SSF. I know you want build diversity but damn, SSFers are so screwed with this patch. Did you ever think that maybe minion builds are so popular is because some people LIKE not having to rely on impossible-to-get-in-SSF items?

Sheesh. Still can't believe GGG keeps catering to the .1% of players who think the current end game is not hard enough.
Ok, I'm out of this sh*t.
bring up the bottom end, stop trimming the top end, please :'(
"
Pixle_Twitch wrote:
I'm all about build diversity, however why not buff some of the dead/unused skills to match its power with the power of the most used skills, I really don't know why GGG keeps ignoring doing this?!

They did and after intense brainstorming they decided to buff stuff like Life regen totem. Makes me wonder what is going on in their heads.
guys, i really think that you need a whole revamp of your balancing staff, the whole game balance gets worse every league.

There are so many trash skills in the game, nerfing the good skills isn't gonna cut it
Last edited by Chaser8#6037 on Aug 3, 2022, 1:39:07 PM
Looks like GGG is killing everything again...
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
its kinda getting sader with every expansion to see how players in this day and age dont want to have any challange in they games. like we want easy game that we can get to end game bosses in first day with white items and dont need to do jack shit on they part to learn about game. ohh and give mageblood and mirror to every player at the lvl 1

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