[3.26] 40+ million DPS perma-flask Poisonous Concoction | DeadEye/Pathfinder

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kinim0d#5093 wrote:
Hi! Is there any chance to add a leveling PoB for Trickster?


This is a good idea. Give me a few days.

UPDATE: It turns out this is a lot trickier than I first thought. I also need PoB to be updated. My advice is to just pick the nodes that follow the (current) endgame Trickster PoB as much as possible so there is not a lot of respeccing required - although once you transition to the Cluster Jewels you will have to respec significantly anyway.

The two versions - PF and Trickster - are very similar before respeccing, they just have different starting points. The main difference is taking (big) advantage of the Trickster's On Hit

Last edited by t0lkien#7048 on Jun 12, 2025, 8:41:41 AM
Yeah I more or less worked a PoB based on your different trickster PoB milestones, the pathfinder one and some PoENinja ones, it's not the most newbie friendly approach, but totally doable, most pconc builds share many nodes, most differences are in the late parts, which are covered in the PoBs from 3.25

I don't see any issue with the build for starting, looks great.
I'm sure you'll post some midrun PoB and we can adjust based on that.

As a Newbie I'll admit I am really worried about the loss of endurance charges on Ralakesh for lategame. Losing endurance charges on bosses seem to be a massive durability loss. We lose immortal call power, and the normal PDR from the charges.

My hope is to annoint Conduit on a merc with endurance charges, but that all depends on merc durability, since it's on bosses when we want them.

I'll be looking forward to see how you manage it, as I'm really curious to learn more of the game seeing what your solution will be. On the "good side" I guess if you don't need replica badge of brotherhood the build will save quite a bit as I bet price will skyrocket due to champion ascendancy change.

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SoulHX#1653 wrote:
As a Newbie I'll admit I am really worried about the loss of endurance charges on Ralakesh for lategame. Losing endurance charges on bosses seem to be a massive durability loss. We lose immortal call power, and the normal PDR from the charges.


This is how PoE goes, and honestly is at least half the fun for me. There will be other tech, we just have to find it. Usually I've found the solution to my problem by watching streamers find solutions to theirs. Someone will stumble across something that applies directly to this build, and we'll snaffu it immediately.

As strong as the neck is, it's also been a bit of a brutal solution. It gives us a single thing - Endurance Charges. I'd much prefer a solution that allows us to be able to use a rare neck, as it offers a lot of flexibility with resists etc. which the build needs due to how many uniques it uses.

I suspect there is going to be something fundamentally overpowered about mercenaries which we'll only get to use this league, so my hope lies in that for now.
Last edited by t0lkien#7048 on Jun 13, 2025, 3:14:49 AM
when the POB will be available?
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when the POB will be available?


I post progression PoB's on the OP (under the 3.26 section at the top).
Any recommendation on suitable Mercs/skills for this build?
A good toxicologist with grace and mal saves some aura slots and can apply wither, the other chaos damage archetypes tend to reliably have mal and tend to have lots of tools for wither, I'm running with a bastion because right now they are ludicrously overtuned, to the point of basically not taking damage and a decent one will have determination, a second at least mildly useful aura (I've seen vit and vaal vit, I think they can roll purity as well) and a way to provide endurance charges.
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A good toxicologist with grace and mal saves some aura slots and can apply wither, the other chaos damage archetypes tend to reliably have mal and tend to have lots of tools for wither, I'm running with a bastion because right now they are ludicrously overtuned, to the point of basically not taking damage and a decent one will have determination, a second at least mildly useful aura (I've seen vit and vaal vit, I think they can roll purity as well) and a way to provide endurance charges.


This is awesome information.
I've gotten to Maps and I've just found out that this build uses trickster over ranger? Not the end of the world, as the trees are pretty similar.

I feel like I'm very very squishy however, lots of things oneshot me. Res is 75% but I don't seem to have much evasion/armor with the build??

I've tried to pivot over to the frenzy version of the build too but I don't really understand where the frenzy charges are supposed to come from? The amulet gives me a few but I'm rarely if ever at cap.
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shaun840#0809 wrote:
I've gotten to Maps and I've just found out that this build uses trickster over ranger? Not the end of the world, as the trees are pretty similar.


Not necessarily. It can go either way successfully - and no one knows which is better this league, yet. If you've gone Ranger you can choose between DeadEye and Pathfinder.

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I feel like I'm very very squishy however, lots of things oneshot me. Res is 75% but I don't seem to have much evasion/armor with the build??


Without seeing your character it's not easy to diagnose. I'd assume you're missing block and spell suppression, as well as a few other things we can do to mitigate criticals etc. while leveling.

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I've tried to pivot over to the frenzy version of the build too but I don't really understand where the frenzy charges are supposed to come from? The amulet gives me a few but I'm rarely if ever at cap.


Which amulet are you using? Victario's Acuity is the one to use while leveling this league. Are you using Poisonous Concoction of Bouncing? It will generate Frenzy Charges almost immediately, as it hits so often. Normal PConc hits much less.

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