[3.18] OUTDATED Arakaali's Fang Necromancer

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broseidon07 wrote:
I'm struggling to understand how to effectively summon 20 spiders. I know you say just desecrate 2x, pop the potion, and use divine ire, but I'm not getting it.

What's the point of desecrating before hitting worms?

So I socketed cyclone + cwc + desecrate + spell cascade + spirit offering, and I wait until I see desecrate casted twice and then use my potion. Sometimes I get 4 spiders, sometimes I get 12, sometimes I get 20. I don't really understand why there's so much variation.

When I'm running around a map, sometimes I'll randomly get more, without hitting my potion. I know in your post you said that "when they kill minions, they summon more", but I don't get it. What other minions? Because I'm only using spiders. Do you mean a certain kind of mob? This rarely happens btw.

I don't mind summoning spiders with the jar assuming they don't die to the boss or mobs but I'm just not understanding how to *consistently* get 18-20 every time


First off; thanks for pointing it out I meant to just say mobs instead of minions that die.

Desecrate twice so you have 10 corpses, hold divine ire then pop writhing jar. Doing it the other way is less consistent and slower. I will make a video demonstrating how I do it right now for less confusion. Should be in the post now.

The desecrate in cwc is ONLY for keeping your offering up and for plaguebringer (and maybe corpse pact if you run it). You manually cast a different desecrate for summoning your spiders, unless you want it to be very inconsistent as seen there (because if your spiders die while desecrate is in the middle of happening, some corpses are in the process of being spawned/despawned and don't count.)
Last edited by Deathskull45#5593 on Jun 1, 2022, 10:17:25 PM
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Vulcan88 wrote:
Hi,

I want to farm simulacrums and I just respecced into palsteron's Arakaali build but tbh even with the brass dome and 40k armour it feels super squishy to kosis, basically get 1/2 shot to him in wave 20+ so was considering respeccing to your version.

Couple of questions,

1. I already have a squire but wouldn't be able to afford the profane bloom forbidden jewels yet, would staying occulist be a terrible thing? Im worried about dropping PB in simu.

2. Would I feel considerably more survivability with your version compared to palsterons? how do they compare?

Thanks!


1. I think if your goal is to run simulacrum and you can't afford PB forb setup, it's fine to stay occultist, PB is just so strong in sim. Also running a free temp chains aura is also not bad for simulacrum farming aswell.

2. I played a max block arakaali variant in 3.16 and I realized this; block is fake. If you get good rng you won't take any damage, but if your rng fails and you take the hit on a rippy wave there is a high chance you die. Why risk that when you can just build your character to be able to take every hit without worry of dying anyways? Sure, you can't just afk as easily but you are MUCH less prone to random one shots.

I have had several people reroll into my setup from a max block/spell block version and they have told me that mine does feel tankier as well.

Block is not bad; but when its your main defensive layer in the current meta of the game which has so much damage it's really sub-par and just prone to random one shots. Also now simulacrums have way more degens due to the new archnem mods and block isn't protecting you from that
Have you ever consider Arcanist Brand linking with Hydrosphere and some Curse when taking +1 curse?
I think it a great QoL when the brand attach to the enemy and trigger hydro and curse constantly, especially when you dealing with boss that can blink and fast movement.
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minhtri11296 wrote:
Have you ever consider Arcanist Brand linking with Hydrosphere and some Curse when taking +1 curse?
I think it a great QoL when the brand attach to the enemy and trigger hydro and curse constantly, especially when you dealing with boss that can blink and fast movement.


Seems okay, I just don't have any source of +1 curse and I don't really have the room for 2 more sockets unless I wanted to drop some other QoL for it.
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salomonka wrote:
Well, my opinion about this build:

1) You clearly need Squire to feel good
2) Map clearance is decent - not good and not bad. My explosive arrow build (30-35ex) feels SO MUCH better than i have now with this build (~100ex)
3) Single target - great, no comments
4) Survivability - decent-, as i see now. I know i have shit staff on boots and gloves, but anyway
5) Fcking frustrated mechanics with spiders summon, esspesialy when they dissapeared in the middle of the fight (e.g. simulacrum, or tonz of mobs at map)


Conclusion - DO NOT START THIS BUILD UNTIL YOU HAVE AT LEAST 200-300exalts. You WILL need to have Squire (60ex), you WILL need good rares (100+ exalts at least), and you will definitely needs Mageblood (190-200ex) to feel really good.

Build is really awesome, but don't make my mistakes - i start it in the begining of budget (100+ ex) and it feels so far from my previous one (explosive arrows with 35ex budget)


1). I disagree. I league started without squire and my damage was not lacking in the slightest, maybe its just a variation of playstyle or opinion of what good damage is. I'm wasn't deleting the content, but I was doing it comfortably and I think most people are okay with that.

2). If map clearing feels slow; get anomalous convocation and swap in minion speed for mapping as your damage will be fine anyways. I do agree that it's not top tier but its certainly not bad either, and if you invest enough to get profane bloom jewels or run occ with profane bloom then the clear gets really good.

5) I agree, the biggest problem for some people is just the spider summoning mechanic. I have gotten so used to it that I can do it near instantly, but like I say in the post. It's not for everyone.

Last edited by Deathskull45#5593 on Jun 1, 2022, 10:26:40 PM
So at what point does the build becomes simulacrum 30 viable? And wich version would you recommend for that if i plan to use it to make money for the upgrades?
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Loyalz wrote:
So at what point does the build becomes simulacrum 30 viable? And wich version would you recommend for that if i plan to use it to make money for the upgrades?


If you want it to be smooth and deathless; probably once you obtain the squire.

If you want to consistently make it to high waves and be able to complete it (with some deaths here or there on some rippy waves) you will be able to do it without squire, but you will need to abuse the shit out of melee splash + hydrosphere.

I would recommend only starting to farm simulacrum once you have divergent melee splash at the very least; and if you are going to farm simulacrum being occultist for profane bloom is not a bad idea if you can't afford the forbidden jewels.
Cant find anything about source of curse. Are we using despair? Should i link it with cwc with desecrate and offering = 3 spells on cwc?
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Aterochka wrote:
Cant find anything about source of curse. Are we using despair? Should i link it with cwc with desecrate and offering = 3 spells on cwc?


I'm using a Despair on Hit ring.
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Aterochka wrote:
Cant find anything about source of curse. Are we using despair? Should i link it with cwc with desecrate and offering = 3 spells on cwc?


Despair on hit ring, Blasphemy + Despair, or cwc + despair, anything works. Experiment as you will.

I use despair in every pob so i'm not sure how you couldn't find it?
Last edited by Deathskull45#5593 on Jun 2, 2022, 2:09:45 AM

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