[3.25] CWDT Ward Loop Scion

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tuanacc11 wrote:
I want to share the trade link I've made to search for Timeless Jewel

10% flask charges gained
https://www.pathofexile.com/trade/search/Kalandra/zZ2jwQgt4

20% flask charges gained
https://www.pathofexile.com/trade/search/Kalandra/5PGgBGKua

Make sure Timeless Jewel does not break the build and waste your money. Please check with https://poedb.tw/us/TimelessJewel first. Make sure it doesn't have " 25% chance to gain Alchemist's Genius when you use a Flask"


Alchemist Genius:
"Flasks have increased effect on you, and you gain an increased number of Flask Charges."

Why Alchemist Genius break the build? I don't understand.
Last edited by Asag on Sep 11, 2022, 5:13:36 AM
alchemists genius gives flask effect and therefore increases the effect of olroths flask and therefore reduces your ward.
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Akshay wrote:

the cdr may vary dynamically, it may be a futile attempt

you have to adjust skeleton duration to your new cwdt cooldown
instead of 4.33 casts per sec, you my end up with 1- 2 cast per second, at least it works.


that is the only idea i can come up with as well. the wiki says its a fixed 60% reduced cooldown recovery in the bubble. i guess, i will switch out the 19% dust for one with 17% or so, when i encounter a temporal bubble god touched again (pob gives me a slightly longer skeleton duration than cooldown then). killing it with the lowered cast rate is another matter though. :-)
Thanks
Is ther anomalous version of Summon Skeletons and Minion Speed gems required or can I upgrade it later to the alternative quality?
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Asag wrote:
Is ther anomalous version of Summon Skeletons and Minion Speed gems required or can I upgrade it later to the alternative quality?

if the minions die, while your cwdt is still on cooldown, the loop is aborted, since the dmg taken from the minion deaths will not trigger the next summoning. you can avoid the anomalous skeletons by getting the notable on a minion life cluster ("prevents minions summoned recently from dying" or something like that). you will need the anomalous minion speed gem though, since you need the reduced duration for the skeletons. otherwise the triggering is really slow (seconds long). you could theoretically make up for 40% reduced skeleton duration with 2x 20% To dust or something like that. but they are expensive and you would need 2 more jewel sockets. another source of reduced skill duration is the new dusk ring (15%). i am using that one atm and only need one "To Dust" jewel.
all in all the anomalous minion speed support is only there to help you reach a total of 99% reduced skeleton duration. if you can make it up elsewhere you wont need it, but it is by far the most efficient option in my opinion.
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lamaikyl wrote:
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Asag wrote:
Is ther anomalous version of Summon Skeletons and Minion Speed gems required or can I upgrade it later to the alternative quality?

if the minions die, while your cwdt is still on cooldown, the loop is aborted, since the dmg taken from the minion deaths will not trigger the next summoning. you can avoid the anomalous skeletons by getting the notable on a minion life cluster ("prevents minions summoned recently from dying" or something like that). you will need the anomalous minion speed gem though, since you need the reduced duration for the skeletons. otherwise the triggering is really slow (seconds long). you could theoretically make up for 40% reduced skeleton duration with 2x 20% To dust or something like that. but they are expensive and you would need 2 more jewel sockets. another source of reduced skill duration is the new dusk ring (15%). i am using that one atm and only need one "To Dust" jewel.
all in all the anomalous minion speed support is only there to help you reach a total of 99% reduced skeleton duration. if you can make it up elsewhere you wont need it, but it is by far the most efficient option in my opinion.


That notable is nerfed, it now says minions take 50% less damage. It no longer grants immunity.
I don't know if anyone pointed it out already but ..
The calculations of the forbidden rite dmg is wrong, it assumes you have 0 ES. My heartbound loop gives me some ES.
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Simple2012 wrote:
I don't know if anyone pointed it out already but ..
The calculations of the forbidden rite dmg is wrong, it assumes you have 0 ES. My heartbound loop gives me some ES.


Does ES matter when FR is chaos dmg and it does bypass ES?
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Asag wrote:
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Simple2012 wrote:
I don't know if anyone pointed it out already but ..
The calculations of the forbidden rite dmg is wrong, it assumes you have 0 ES. My heartbound loop gives me some ES.


Does ES matter when FR is chaos dmg and it does bypass ES?


i think he means the "take 40% of life AND 25% of es as chaos dmg" that increases the damage you take a bit, if you have energy shield. generally you will want to corrupt your ring though, so no energy shield will be left
Hi, it's me again. Will the amount of 70divine be enough to upgrade my character to a level where he will kill maven, sharper, elder, sirius, and some Uber bosses? if so, what to invest in? look at people on Poe.Ninja build do you recommend something from yourself?
Hey! Such a good guide, thank you.
What is likely to be the best gem setup in chest/weapon for map clearing?

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