[3.22] Gryph's Immortal Cremation - Boss Killer+Simulacrum+Blight Ravaged Farmer

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Zerber wrote:
How tanky is that build im looking for something thats tankier than my spark champion. The problem is that you still get one tapped in super juiced maps with beyond and some altars and cosmic wrath speced on altlas tree. I dont see anything on this build that would suggest it could survive that?

Not trying to shit on the build (like my build cant do it either) just in general can you afk through 6x altar maps with cosmic wrath with it?

Edit:
Ok crit version PoB looks very not BS with extra stuff applied to it. I guess I try that as a last build putting all currency into it.

How fast does it map? I guess for normal packs cremation would do enough damage on its own.

Impossible escape and forbidden flesh/flame would offer extra ways to push it further.

Hmmm why no ele flasks with mageblood? Like I know from experience that you can get one shot through 7k HP in 6 altar/wrath of the cosmos maps with like 98% ele mitigation. Feels risky to not run those flasks.


I am doing super juiced crimson temples dying 1 or 2 times every 3 or 4 maps with 4.2k ES. Gear is meh and its somewhat smooth, fairly often i find myself in the middle of a room with 10 beyond bosses, a truckload of mobs and 5 fps and i don't die. I'm running red influence.
Alright so I decided to try 1-2 tries at the crit Helmet and after hitting and failing to annul the 3rd suffix about 5 or so times, I've hit this on my first Reforge Crit.



I would've tried again if I hit T3 crit but you've mentioned that T2 Crit is useable. Probably should've done this on the base with Unearth but at least I hit it very quickly. Got 2 questions on how to proceed from here.

1. How much worse is T2 spell crit compared to T1? I almost want to greed for the T1 but I'm guessing that I should just be grateful I hit this in under 10ex instead.

2. With Reforge Influence More Common being 3ex on TFT. I'm guessing that it's not bad to spam those for Concentrated Effect?

Additionally, I've got a question about the temple mod on the Gloves. Would the increased crit chance against shocked enemies mod with lightning resist be as good as the damage against chilled enemies one?
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Fallman2 wrote:
Alright so I decided to try 1-2 tries at the crit Helmet and after hitting and failing to annul the 3rd suffix about 5 or so times, I've hit this on my first Reforge Crit.



I would've tried again if I hit T3 crit but you've mentioned that T2 Crit is useable. Probably should've done this on the base with Unearth but at least I hit it very quickly. Got 2 questions on how to proceed from here.

1. How much worse is T2 spell crit compared to T1? I almost want to greed for the T1 but I'm guessing that I should just be grateful I hit this in under 10ex instead.

2. With Reforge Influence More Common being 3ex on TFT. I'm guessing that it's not bad to spam those for Concentrated Effect?

Additionally, I've got a question about the temple mod on the Gloves. Would the increased crit chance against shocked enemies mod with lightning resist be as good as the damage against chilled enemies one?


T2 Crit is fine. I would sell it before rerolling it. But T3 crit has potential to let you drop Brittle Ground for crit cap depending on the rest of your gear. Elevated Spell Crit is the dream. XD

Reforge influence at 3ex a pop on tft=5ex total investment per try. I would say it's worth doing it that way.

as for the temple mod, I remember wanting to make it with the crit mod but didn't want to fracture it given the cost last league, so I went with fracturing Cold Res+Chill Damage instead. With recombinators I would probably go for the crit mod because lightning res is also more useful. Of course, I'm going for spell suppression so *shrug*
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lkainn wrote:
I'm running red influence.


Yeah exarch with altars can get insane, those huge monsters can hit for more than maven or sirus if you have enough altars with extra damage selected.
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Gryphenprey wrote:
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Fallman2 wrote:
Alright so I decided to try 1-2 tries at the crit Helmet and after hitting and failing to annul the 3rd suffix about 5 or so times, I've hit this on my first Reforge Crit.



I would've tried again if I hit T3 crit but you've mentioned that T2 Crit is useable. Probably should've done this on the base with Unearth but at least I hit it very quickly. Got 2 questions on how to proceed from here.

1. How much worse is T2 spell crit compared to T1? I almost want to greed for the T1 but I'm guessing that I should just be grateful I hit this in under 10ex instead.

2. With Reforge Influence More Common being 3ex on TFT. I'm guessing that it's not bad to spam those for Concentrated Effect?

Additionally, I've got a question about the temple mod on the Gloves. Would the increased crit chance against shocked enemies mod with lightning resist be as good as the damage against chilled enemies one?


T2 Crit is fine. I would sell it before rerolling it. But T3 crit has potential to let you drop Brittle Ground for crit cap depending on the rest of your gear. Elevated Spell Crit is the dream. XD

Reforge influence at 3ex a pop on tft=5ex total investment per try. I would say it's worth doing it that way.

as for the temple mod, I remember wanting to make it with the crit mod but didn't want to fracture it given the cost last league, so I went with fracturing Cold Res+Chill Damage instead. With recombinators I would probably go for the crit mod because lightning res is also more useful. Of course, I'm going for spell suppression so *shrug*


After looking into the Uber Endgame PoB and throwing another 5ex at essences, failing to hit Hypothermia even a single time, I've decided to use the T2 crit and improve it later on when I've got more money. From the looks of it, Brittle ground would be dropped for Bone Offering Effect to cap block. However, from the calculations in the PoB, you could cap crit even without brittle ground and I think (and hope) that a pair of gloves with the lightning mod would help with doing that. I've gotta say though it feels pretty inconvenient not being able to see all the increased effect of Offerings buffs. I had to check every piece of equipment before I found that the chestpiece had that mod.

Edit: And I hit T1 Conc effect on the first try. Let's go. Have an empty prefix so I might just block mana and slam.
Last edited by Fallman2#7815 on Jun 6, 2022, 11:34:54 PM
Hey gryph, was just wondering what was the bare minimum needed for crit to be worth swapping to. Have been enjoying the build so far and wanna put more money into it.
my all res is 89. what i do wrong? gloves +2%, purity 21lvl (+2)
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zaxium wrote:
Hey gryph, was just wondering what was the bare minimum needed for crit to be worth swapping to. Have been enjoying the build so far and wanna put more money into it.


You need to make the helmet first and foremost. That's the most expensive/hardest part.

Then do crit medium clusters. I've prepared mine with harvest 15% stun avoidance (60% over 4 jewels) to solve my stun via jewels (bought the bases with 15% stun avoidance and crafted with crit harvests/fossils as I came across them).

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Santa_Desert wrote:
my all res is 89. what i do wrong? gloves +2%, purity 21lvl (+2)


So, level 23 Purity of Ice after buffs gives +5% max cold res. You need +60% aura effect to get an extra +3% max cold.

75 base
+5 aegis
+8 Purity of Ice
+2 Gloves
=90%

You're probably missing some aura effect.
Cool. thanks. I've also noticed that I don't really proc EO at all (not that I've needed it for damage, sim 30 easy). I could drop a sulphur flask for a crit flask would that be worth it just to proc EO?
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zaxium wrote:
Cool. thanks. I've also noticed that I don't really proc EO at all (not that I've needed it for damage, sim 30 easy). I could drop a sulphur flask for a crit flask would that be worth it just to proc EO?


Yeah it'd be worth it if you're not reliably proccing EO.

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