Build is really strong, easily the tankiest I have ever played, with still very good DPS.
However I wonder if the corpse life calculation is a bit too optimistic.
Shouldn't the 140% bone archer be in fact a 40% increase, added on top of all other increased life modifiers? This way you get
32684 * (1 + .4 + .7 + 1.6) = 120930
Last edited by abakus#2720 on Apr 10, 2022, 4:51:32 PM
Build is really strong, easily the tankiest I have ever played, with still very good DPS.
However I wonder if the corpse life calculation is a bit too optimistic.
Shouldn't the 140% bone archer be in fact a 40% increase, added on top of all other increased life modifiers? This way you get
32684 * (1 + .4 + .7 + 1.6) = 120930
No, it's multiplicative. To my knowledge this is how it works:
Level 95 Corpse=32,684 *base* life.
Bone Archers have 140% increased life, which is a 2.4x multiplier onto that.
=78,441.6
That's the corpse life of the Bone Archer corpse which then gets multiplied by all the other increases that come from the gem+tree, roughly 230% or x3.3
=258,857
This value appears to line up with my in-game experiences with the Crit version of the build which cranks out (with this value) around 2-3 million damage per explosion. You can check this video for DPS check if you'd like:
As a side note:
Increases and reductions to projectile damage do not seem to have any effect on the corpse explosion damage in game despite what POB says. For example, I've tested Sniper's Mark on twinned bosses and they always die at the same rate even though POB says the marked enemy should take anotehr 30% more damage or so. This would also lead me to believe the damage penalty from GMP also doesn't apply.
Overall the scaling is kinda muddled in mystery but it works out in the end! Lol.
Last edited by Gryphenprey#0653 on Apr 10, 2022, 5:55:16 PM
Build is really strong, easily the tankiest I have ever played, with still very good DPS.
However I wonder if the corpse life calculation is a bit too optimistic.
Shouldn't the 140% bone archer be in fact a 40% increase, added on top of all other increased life modifiers? This way you get
32684 * (1 + .4 + .7 + 1.6) = 120930
No, it's multiplicative. To my knowledge this is how it works:
Level 95 Corpse=32,684 *base* life.
Bone Archers have 140% increased life, which is a 2.4x multiplier onto that.
=78,441.6
That's the corpse life of the Bone Archer corpse which then gets multiplied by all the other increases that come from the gem+tree, roughly 230% or x3.3
=258,857
This value appears to line up with my in-game experiences with the Crit version of the build which cranks out (with this value) around 2-3 million damage per explosion. You can check this video for DPS check if you'd like:
As a side note:
Increases and reductions to projectile damage do not seem to have any effect on the corpse explosion damage in game despite what POB says. For example, I've tested Sniper's Mark on twinned bosses and they always die at the same rate even though POB says the marked enemy should take anotehr 30% more damage or so. This would also lead me to believe the damage penalty from GMP also doesn't apply.
Overall the scaling is kinda muddled in mystery but it works out in the end! Lol.
I am not convinced that bone archer life is 140% increase instead of 40%. If you check poedb, a 140% incease should be listed as “+140%”. Thanks for the explanation rhough.
Build is really strong, easily the tankiest I have ever played, with still very good DPS.
However I wonder if the corpse life calculation is a bit too optimistic.
Shouldn't the 140% bone archer be in fact a 40% increase, added on top of all other increased life modifiers? This way you get
32684 * (1 + .4 + .7 + 1.6) = 120930
No, it's multiplicative. To my knowledge this is how it works:
Level 95 Corpse=32,684 *base* life.
Bone Archers have 140% increased life, which is a 2.4x multiplier onto that.
=78,441.6
That's the corpse life of the Bone Archer corpse which then gets multiplied by all the other increases that come from the gem+tree, roughly 230% or x3.3
=258,857
This value appears to line up with my in-game experiences with the Crit version of the build which cranks out (with this value) around 2-3 million damage per explosion. You can check this video for DPS check if you'd like:
As a side note:
Increases and reductions to projectile damage do not seem to have any effect on the corpse explosion damage in game despite what POB says. For example, I've tested Sniper's Mark on twinned bosses and they always die at the same rate even though POB says the marked enemy should take anotehr 30% more damage or so. This would also lead me to believe the damage penalty from GMP also doesn't apply.
Overall the scaling is kinda muddled in mystery but it works out in the end! Lol.
I am not convinced that bone archer life is 140% increase instead of 40%. If you check poedb, a 140% incease should be listed as “+140%”. Thanks for the explanation rhough.
Yeah could be that. Honestly I kinda gave up trying to understand it.