[3.22] Gryph's Immortal Cremation - Boss Killer+Simulacrum+Blight Ravaged Farmer

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DamageIncorporated wrote:

New weapon!

How do I calculate my approximate dps? Front page talks about corpse life, but not how that relates, or how to calculate.




ME TOO!

If you want what I suspect to be correct (about 2/3 the life of the other method):
Go here: https://poedb.tw/us/Monster_level
Pick your corpse level (95 is the typical max) for monster *base* life.
Multiply by 2.4 for Bone Archer life multiplier
Factor in your total increased life for corpses (234% increased would be X3.34)
Plug into POB.
woosh lol. over my head. I don't understand what to do with corpse life numbers is the thing. I mean, explosion is 4% of corpses max life, but I don't know corpses base life, how to calculate how many explosions there are or how often the explosions occur.
Last edited by DamageIncorporated#7815 on Mar 25, 2022, 5:03:58 PM
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DamageIncorporated wrote:
woosh lol. over my head. I don't understand what to do with corpse life numbers is the thing. I mean, explosion is 4% of corpses max life, but I don't know corpses base life, how to calculate how many explosions there are or how often the explosions occur.


Erm, uh, well.

Cremation has 4 projectiles baseline.
So take 4 + Your number of additional projectiles (4 from GMP and 2 from Dying Sun) = 10
The geysers fire the projectile count over 1 second throughout its duration = 1 geyser fires 10 projectiles per second.
We can have 3 geysers at a time = 3x10=30 projectiles per second.
Each projectile fired is a corpse exploded=30 corpses detonated per second.

For corpse life...
Like I said before, go to https://poedb.tw/us/Monster_level
to check the base life of the monster at the level of corpse that you have. If you have a level 30 Unearth with the enchant you will want to check level 95 corpses.
Take the life from level 95=32,684
Increased that number by 140% (Bone Archer life multiplier) = 78,441
Then take all of your increases to corpse life (mine would be 234%) and apply it to the above number = 78,441 X 3.34 = 262k corpse life.
Started this build like a week ago, got to lvl 72 and figured out id lvl in simulacrum. To my surprise i did manage to finish the 30 waves on the first try tanking kosis and omniphobia in the last wave. Was 81 after that simulacrum, all of this in the base version of the build (non crit 4.5k ES). Now that im on the crit version i can do very easily a really juiced feared invitation with some subpar gear(meh crit jewels, no forbidden flesh and so), bosses last 1 second before they die.

The helmet did took around 80 ex to finish, could have got one already crafted instead lol.

All in all the best build i have played in a long time. Will probably do it next league if it survives somehow.

Thanks for the build.
Last edited by lkainn#3882 on Mar 25, 2022, 7:08:50 PM
So I've ran into a strange anomaly.
I purchased


, it needed to be divined, I did so, and got +2 gems and perfect armor/ES roll. But I notice other rolls for sale with a worse armor /ES roll have a higher end value....which means there is a hidden base value.
This is 20% quality vs 20% quality too, I'm not comparing a different quality roll.

Am I going crazy or...wth is this? Shouldn't it have a flat static base value of armor and ES? Why does it vary and why isn't it documented that it varies?

My "perfect" 160% roll is...not perfect : /
Last edited by DamageIncorporated#7815 on Mar 26, 2022, 12:44:40 AM
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DamageIncorporated wrote:
So I've ran into a strange anomaly.
I purchased


, it needed to be divined, I did so, and got +2 gems and perfect armor/ES roll. But I notice other rolls for sale with a worse armor /ES roll have a higher end value....which means there is a hidden base value.
This is 20% quality vs 20% quality too, I'm not comparing a different quality roll.

Am I going crazy or...wth is this? Shouldn't it have a flat static base value of armor and ES? Why does it vary and why isn't it documented that it varies?

My "perfect" 160% roll is...not perfect : /


They added variance to bases. Base items now have a range they can roll. Sacred Orbs are used to reroll this value.
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Gryphenprey wrote:
"
DamageIncorporated wrote:
So I've ran into a strange anomaly.
I purchased


, it needed to be divined, I did so, and got +2 gems and perfect armor/ES roll. But I notice other rolls for sale with a worse armor /ES roll have a higher end value....which means there is a hidden base value.
This is 20% quality vs 20% quality too, I'm not comparing a different quality roll.

Am I going crazy or...wth is this? Shouldn't it have a flat static base value of armor and ES? Why does it vary and why isn't it documented that it varies?

My "perfect" 160% roll is...not perfect : /


They added variance to bases. Base items now have a range they can roll. Sacred Orbs are used to reroll this value.

! TIL. Thanks
meep
Last edited by DamageIncorporated#7815 on Mar 27, 2022, 5:54:48 PM
Is polaric devastation worth using if not going crit atm? Not sure if the ele focus would prevent it from working like intended.
Unavailable


the Formed 125% under 30 sec:
https://youtu.be/RN30yQ5KMZ0

the Hidden 110% under 30sec:
https://youtu.be/JI2X_WgcBkM

the Twisted 98% under 30sec:
https://youtu.be/EQFaMX7f1_U

Good build.
You thing I khare, but I realy dond.
Last edited by Spacecom#5362 on Mar 26, 2022, 8:49:06 PM
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