Archnemesis Recipe Hinting
I still think that the inventory should be larger and have some organization though.
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For sure it is very easy to remember 50 recipes, definetely. Not sure what you guys are smoking.
IGN gubert
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either inventory needs to be larger or we should have an ability to to transfer archenemies items to our inventory for manual sorting, cause you can't work on multiple large recipes at the same time (and btw why not? this is obviously intentional, why though???), you have to skip league mechanic until you find correct items... kinda weird decision if you ask me
3.23 was the best league of all time (an absolute banger)
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I'm actually enjoying the league mechanic quite a bit, I've managed to pull off a few pretty rewarding combinations despite my relatively casual amount of playtime.
The main issue is inventory management. Having such a small inventory and no option to sort mods is an incredible hassle. The icons chosen aren't visually distinct enough for their small size to realistically keep track of without courting a lot of eye strain. We really need the ability to sort either by tier and alphabetically within the existing inventory space, or with some kind of categories or tabs (particularly thinking of the new flask and gem stash tabs with this latter idea). After that, having more inventory capacity would be of secondary importance. |
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Please, larger inventory and auto-sorting button! It's not nearly enough space to actually play with it, since we can't control what exactly going to drop. Trying to actually build a major combo will immediately overflow your inventory forcing you to discard other useful things, just because they dropped not exactly when they are "needed".
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I'm fine with the recipe system.. what I'm not fine with is the mess that is the archnemesis emblem stash.. it's too small and needs some sorting depending on what tier it is so you can keep track of what ones you have upgraded emblems of etc..
generally dangerous Last edited by philosoaper#6644 on Feb 9, 2022, 8:06:02 PM
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" ^this. i delete a row of stuff every 2-3 maps, because inventory full and no recipe available. Unknown rule type: SetFondSize
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I quite like the mechanics. 'Making decisions' is interesting, especially when it's not that tough. But I'm still gonna stop picking mods after I finish the rest of challenge-requested recipes. Why? Cause I have experienced this new mechanics, I have had fun, and I don't want to waste my time anymore. The screenshot on reddit, 3ex from one go, not bad, eh? But how long does it take to build up these recipes? Two days have passed since I figured out what I should do, and I have only got one Kitava and two Brine King. I need at least two Frenzied for Executioner to build Innocence and two more for challenges, but zero has dropped. One more Necromancer is needed by the way. Maybe in couple of days I can finish my grand recipe, but I don't really think even 3ex worth that much effort, comparing to other mechanics. And we all know, more likely, there might be just several chaos.
As for inventory, 8*8 looks fine to me. As long as you know what mods and how many you actually need. An hour research or so is fairly enough |
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Muuuch larger inventory is needed, and drop rate for recipe ingredients (don't even knwo how they are called) should be increased. After a day of playing I get maybe 7-8 of 27 components...
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How about giving us a biestiary book where our Character remembers the recepies used and be able to quick select them. So you have your discovery te first time, but i dont need to look up every combo i try to use because there are 12 different bases in them...
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