PoE 1 PC servers are restarting in:
.
They should be back up in approximately .
PoE 1 Xbox servers are restarting in:
.
They should be back up in approximately .
PoE 1 Sony servers are restarting in:
.
They should be back up in approximately .

Siege of the Atlas Item Filter Information

thats pretty juicy, thx
"
assamite1 wrote:
1 day till launch and still no patch notes?


You mean these patch notes that were posted back on January 27th?
Support a free Hong Kong.

I do not feel obliged to believe that the same God who has endowed us with
sense, reason, and intellect has intended us to forgo their use.
-Galileo Galilei
* Synthesised Maps can now be filtered for with the Base Item "Synthesised Map"

Why not have the same syntax for all map influences like what you did with Elder and Shaper maps?

ElderMap True
ShaperMap True
SynthesisedMap True

This could also apply to the conqueror maps now:

CusaderMap True
HunterMap True
RedeemerMap True
WarlordMap True


Feels kind of stupid and confusing to add another syntax which also is very similar to Base Type.

"
New Quest Items
Atlas Book of Skill
Flesh Compass
Luminous Astrolabe
Writhing Invitation
Screaming Invitation
Polaric Invitation
Incandescent Invitation


Does it mean that quests are changed ?
Obviously end-game/atlas quests.
Please. No more labyrinth.
Someone said scourge and tainted currency is being deleted as well which will mean that my filter won't work unless I take it out, can it be confirmed that it is not being removed from the database entirely?
Also can anyone confirm if this will work :


# Highlight Archnemesis Items
Show
ArchnemesisMod True
SetFontSize 42
SetTextColor 135 0 220 255
SetBorderColor 135 0 220 255
MinimapIcon 0 Blue Circle

looking at it again I've changed it to "class ArchnemesisMod" if someone can confirm which is correct it would be useful.
Last edited by PumaMogwai#3373 on Feb 3, 2022, 12:38:39 PM
what are all the archnemesis mods? please list them all so we can make specific filters
Lab is 0 fun. Free the ascension points from lab
"
ruustas wrote:
* Synthesised Maps can now be filtered for with the Base Item "Synthesised Map"

Why not have the same syntax for all map influences like what you did with Elder and Shaper maps?

ElderMap True
ShaperMap True
SynthesisedMap True

This could also apply to the conqueror maps now:

CusaderMap True
HunterMap True
RedeemerMap True
WarlordMap True


Feels kind of stupid and confusing to add another syntax which also is very similar to Base Type.



Because they aren't influenced by Synthesis, they're a completely separate base item. Like boots vs. gloves.
Support a free Hong Kong.

I do not feel obliged to believe that the same God who has endowed us with
sense, reason, and intellect has intended us to forgo their use.
-Galileo Galilei
"
assamite1 wrote:
1 day till launch and still no patch notes?


Bruh

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