Ensure you are set up corrected in the Configuration tab. Frenzies, Lifetap, set is the enemy a boss to Sirus, etc. Ensure you have your flasks all ticked active in the items tab.
Switch to the calculations tab. Max *possible* fuses - if your totems are all firing at the same single target - is calculated by multiplying the 4 numbers shown below.
Attack Rate * Hit Chance * Duration Mod * Active Totem Limit
In this case:
2.42 * 100% * 1.55 * 6 = 22.506
Thats not how it works lol, lets say you do 2.42 atks per second. Then you'll do 3.751 attacks in the span of 1.55sec. But since there's no such thing as 0.751 attack (you either do attack or not) it counts as 3 attacks so 3*6=18
Also, since it counts after mob gets 1st arrow on it, it should be something like - 0sec->6arrows, 0.41sec->12 arrows, 0.82->18 arrows, 1.23->24 arrows so you should be hitting 20 fuses.
Yeah, thats completley wrong, sorry.
Attacks never get "rounded down". It's always about the average.
Attacks average out over the time span. And so do the Fuses.
Grimjacks calc was perfectly right. Don't overthink it.
"
za6i9ka wrote:
0sec->6arrows, 0.41sec->12 arrows, 0.82->18 arrows, 1.23->24 arrows so you should be hitting 20 fuses.
This is also misleading at best. As it only counts for "mob-dies exactly after one Single Explosion" AND only for bosses there you are actually able to preload 6totems (Bosses with Phasing Introduction). Soo..uh doesn't really apply in most places anyway.
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shizukun wrote:
why is flame surge only at level 1?
We only care about the "25% Burning ground" part of the skill. And thats always the same. So no difference between lvl 1 or 20
Yeah, thats completley wrong, sorry.
Attacks never get "rounded down". It's always about the average.
Attacks average out over the time span. And so do the Fuses.
Grimjacks calc was perfectly right. Don't overthink it.
"
za6i9ka wrote:
0sec->6arrows, 0.41sec->12 arrows, 0.82->18 arrows, 1.23->24 arrows so you should be hitting 20 fuses.
This is also misleading at best. As it only counts for "mob-dies exactly after one Single Explosion" AND only for bosses there you are actually able to preload 6totems (Bosses with Phasing Introduction). Soo..uh doesn't really apply in most places anyway.
Why does that "perfectly right" sounds like something you just made up? If we're not preloading, we'll need to account for totem placement speed too, not just atk speed and duration of fuses and totems count.
And we're mostly calculating boss dps, since in most cases there are bunch of mobs. We can't realistically think that all totems will hit same mob so that "average" can be thrown into gutter along with any other formula.
Last edited by za6i9ka#5388 on Mar 3, 2022, 3:18:36 AM
We only care about the "25% Burning ground" part of the skill. And thats always the same. So no difference between lvl 1 or 20
However... I level it out anyway. The level doesn't matter for us, so when I hit 20/20 I'll vaal it and hope for a 20/23, which I'll sell for a few chaos and replace it with a new one. It's not a lot of extra income, but it's free.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
hello guys, is the Nearby Enemies have -9% to Fire Resistance ilvl 85? saw it on craftofexile. why am i seeing ilvl 83 crown with with that mod? thanks