3.23 EXPLOSIVE ARROW BALLISTA ELEMENTALIST - League-Start to End-Game. Easy mode.

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Triapka wrote:
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Krogon wrote:

Isn't that pretty much what I said.
I'd definitely go for the Blizzard Crown and bow from this build later. The POB-Damage is not that much different if you take out the misleading Elemental Damage with Attacks and swap for Ignite Proliferation.


What's the benefit of blizzard crown? mere 2.6% dps from the implicit.. If you mean other affixes like -enemy fire res and faster ignites, then yeah, totally understand.
Bow seems the same in both pobs except for %fire as extra chaos. Guess that's what u meant..and yeah, it seems a good extra chunk of dps.

What's your take on gems though? Different approaches in auras and utility gems... First time planning to play this type of build so genuinely curious.


Ignite proliferation is pretty much mandatory before you are able to roll ignite spread with exarch currency on gloves. After that it's useless, prefer (awakened) elemental damage with attacks.

About the crown, the implicit alone looks like 4% dps on its own, more than 1 million uber ignite dps on my build.

On the bow fire as extra chaos damage is really good once you have some dps.

EAb crafts info : https://www.pathofexile.com/forum/view-post/25179328
Last edited by Headtourist#3846 on Aug 17, 2023, 9:11:29 AM
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Headtourist wrote:
"
Triapka wrote:
"
Krogon wrote:

Isn't that pretty much what I said.
I'd definitely go for the Blizzard Crown and bow from this build later. The POB-Damage is not that much different if you take out the misleading Elemental Damage with Attacks and swap for Ignite Proliferation.


What's the benefit of blizzard crown? mere 2.6% dps from the implicit.. If you mean other affixes like -enemy fire res and faster ignites, then yeah, totally understand.
Bow seems the same in both pobs except for %fire as extra chaos. Guess that's what u meant..and yeah, it seems a good extra chunk of dps.

What's your take on gems though? Different approaches in auras and utility gems... First time planning to play this type of build so genuinely curious.


Ignite proliferation is pretty much mandatory before you are able to roll ignite spread with exarch currency on gloves. After that it's useless, prefer (awakened) elemental damage with attacks.

About the crown, the implicit alone looks like 4% dps on its own, more than 1 million uber ignite dps on my build.

On the bow fire as extra chaos damage is really good once you have some dps.



If I understand correctly, then 3.21 of this build is also relevant for 3.22?
Pretty much. The only thing I noticed is the totem taunt that was removed. There's one or two tree nodes that are modified but even these will probably stay in our tree.
Just watched Palsteron's video about TR/EA in 3.22, I don't think he saw anything either.
EAb crafts info : https://www.pathofexile.com/forum/view-post/25179328
So which auras are better for, say, before reaching red maps and later on? I see some going for Determination+Grace+Defiance banner, others for Grace+Purity?
As i understand Wrath can be added later if i get an enlighten, and is preferred over Malevolence unless the tree is changed to compensate for increased duration.
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Triapka wrote:
So which auras are better for, say, before reaching red maps and later on? I see some going for Determination+Grace+Defiance banner, others for Grace+Purity?
As i understand Wrath can be added later if i get an enlighten, and is preferred over Malevolence unless the tree is changed to compensate for increased duration.


Really depends on one's preferences.

I'm currently running :
- malevolence
- precision (not max lvl though)
- grace
- defiance banner
- purity of elements (now that's purely QOL, elemental ailment immunity + defensive layer from watcher's eye). Many would prefer determination or wrath there i suppose.

Early on, if you can fit 2 between determination/grace/purity, and maybe precision on top (to help with hit chance) it will already be nice. Add whatever you can later, especially When you get some mana reservation (englighten 3, then 4 + tree/jewels)

Now, don't hate malevolence ( :D ). It gives dps, it can be combined with watcher's eye (2 nice modifiers there), and a cluster jewel with mortifying aspect make it so it has 50% increased mana res efficiency.
EAb crafts info : https://www.pathofexile.com/forum/view-post/25179328
Last edited by Headtourist#3846 on Aug 17, 2023, 7:06:12 PM
Here was my final build for 3.21, had about 17m pinnacle dps, possibly a few m less if i did not keep the frenzy spam up for charges.
It was fun using the stormshroud to go ailment immune, usually i just use the fire one but that does not give immunity to shocked/chilled ground.

Not sure if i will do this one again in 3.22 as I took it somewhat far last league, but also dont want to risk playing something that cant handle the end game.

https://pobb.in/0Z-jZIVt_nqy
So the Totem Taunt is removed?
Thats no good, this feature is what mainly draw the attention to the totems instead of us, a lifesaver i think.
Can one get totem taunt any other way?
Hi, can you look at my character and explain what the problem is? The pob shows a lot of damage, but I don't see it in practice

https://pobb.in/crhaJJr4_-bi
I am not sure if this is answered in one of the 320 pages - but why do we pick up Ele Equilibrium?
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DeerFart wrote:
I am not sure if this is answered in one of the 320 pages - but why do we pick up Ele Equilibrium?

Lightning Spire Trap -> lightning damage to inflict exposure of Ele Equi. Since we take Ancestral Bound you have to use eg a trap to trigger Ele Equi.

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With Ancestral Bond, the character can only deal damage to enemies by indirect means such as totems, traps, mines, or minions.

https://www.poewiki.net/wiki/Ancestral_Bond
Last edited by ShisuChan#7190 on Aug 21, 2023, 6:33:55 AM

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