3.23 EXPLOSIVE ARROW BALLISTA ELEMENTALIST - League-Start to End-Game. Easy mode.

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pra-lima87 wrote:
What the consensus with Rain of Splinters? Price skyrocketed but I can't find any mention of it in the main page.

I imagine it gives a better chance of maxing fuses. But it also reduces damage.


Aren't they downs to 2-3c for low rolls?

Rain of Splinters is just for (way nicer) Trash Clear.
Helping Spread the Explosions/ Apllying multiple Explosions on different Mobs at the same time

Doesn't help with single target DPS at all. (Can only apply 1Fuse max on each enemy per shot)
Last edited by Schejian#7203 on Feb 14, 2022, 5:16:32 AM
Yeh. Exactly what Schejian said.

You gotta remember that extra arrows don't shoot in a line like Barrage does. Any extra arrows shoot out in a fork, similar to LMP or GMP.

So in saying that, I tend to use rain of splinters for mapping. I swap in a regular jewel for Pinnacle bosses. Similar to ignite proliferation vs deadly ailments, and Headhunter vs Dyadian Dawn.
Last edited by brunowa#6253 on Feb 14, 2022, 5:28:45 AM
@brunowa

would you mind looking at my POB?
According to POB I am at around 19mio ignite DPS.

Looking at ur its 100 mio more :-D

I am a bit lost where I need to improve.

My POB: https://pastebin.com/jxfYwXG5
Is map clearing much worse without ignite proliferation?
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brunowa wrote:

So in saying that, I tend to use rain of splinters for mapping. I swap in a regular jewel for Pinnacle bosses. Similar to ignite proliferation vs deadly ailments, and Headhunter vs Dyadian Dawn.


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Schejian wrote:

Aren't they downs to 2-3c for low rolls?
...
Doesn't help with single target DPS at all. (Can only apply 1Fuse max on each enemy per shot)


Thanks guys!
I'm on console so prices are crazy.
Roadmap now is dyadian dawn -> Bow -> enlighten -> curse/ring
@Brunowa

I think you need to add a quick how-to POB Guide.
There seems to be a lot of confusion.

e.g

1, Don't look at "Total Damage per Ignite" (useless). We only care for ignite DPS and Attack Rate




2, Don't set your Fuses to 20 if you can't reach them. Otherwise POB will give you false numbers on everything.
AttackRate *6 Totems * Hitchance * (increased duration) = Fuses



EA Explosion description is kinda misleading here.
You might think:
"Well I get 5% more Damage per Fuse.
10x Fuses = 50% More
20x Fuses = 100% More
So im kinda fine with only 10Fuses, i'm just losing out on the 50%more"

But the way the multiplier stacks its actually WAYYY more than that:

Going from 10->15 Fuses is 75% MORE DPS
Going from 15->20 Fuses is 52% MORE DPS
Going from 10->20 Fuses is 166% MORE DPS


(Yes. Double your Attackspeed, get 166% more DPS)


Have a look at the more Multiplier in PoB:




That's why im pestering everyone here to go for more Attackspeed. It's by far the best way to scale our damage.










Hello, i have a little problem with elemental equilibrium. I never proc the "vulnerable to fire" on mob or boss and when i investigate why i see explosive arrow does flat fire damage, i don't understand why, i haven't any sources of fire damage on my stuff or in my tree (include jewel).

Where am i wrong ?
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Shaka02 wrote:
Hello, i have a little problem with elemental equilibrium. I never proc the "vulnerable to fire" on mob or boss and when i investigate why i see explosive arrow does flat fire damage, i don't understand why, i haven't any sources of fire damage on my stuff or in my tree (include jewel).

Where am i wrong ?



Anger Aura ;)
WTF, i'm totally stupid, 2 hours of checking + research on the net -_-

Thx very much ^^
Last edited by Shaka02#3853 on Feb 14, 2022, 7:00:16 AM
Hi, firstly, i want to say thank for great build and guide.
Second...i have question about elemental overload, how do we active it?
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